Render world via an intermediate FrameBuffer.
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@@ -683,7 +683,7 @@ namespace OpenRA
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// Use worldRenderer.World instead of OrderManager.World to avoid a rendering mismatch while processing orders
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if (worldRenderer != null && !worldRenderer.World.IsLoadingGameSave)
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{
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Renderer.BeginWorld(worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.Zoom);
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Renderer.BeginWorld(worldRenderer.Viewport.Rectangle);
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Sound.SetListenerPosition(worldRenderer.Viewport.CenterPosition);
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worldRenderer.Draw();
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}
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@@ -691,6 +691,10 @@ namespace OpenRA
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using (new PerfSample("render_widgets"))
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{
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Renderer.BeginUI();
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if (worldRenderer != null && !worldRenderer.World.IsLoadingGameSave)
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worldRenderer.DrawAnnotations();
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Ui.Draw();
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if (ModData != null && ModData.CursorProvider != null)
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