Render world via an intermediate FrameBuffer.
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@@ -248,10 +248,14 @@ namespace OpenRA.Graphics
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r.Render(this);
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Game.Renderer.Flush();
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}
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public void DrawAnnotations()
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{
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for (var i = 0; i < preparedAnnotationRenderables.Count; i++)
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preparedAnnotationRenderables[i].Render(this);
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// Engine debugging overlays
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if (debugVis.Value != null && debugVis.Value.RenderGeometry)
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{
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for (var i = 0; i < preparedRenderables.Count; i++)
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@@ -282,6 +286,7 @@ namespace OpenRA.Graphics
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}
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Game.Renderer.Flush();
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preparedRenderables.Clear();
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preparedOverlayRenderables.Clear();
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preparedAnnotationRenderables.Clear();
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