Fix primary building flag not working properly in D2k

This commit is contained in:
Oliver Brakmann
2018-01-09 23:07:03 +01:00
committed by reaperrr
parent 157a783df5
commit 32b0170785
2 changed files with 13 additions and 2 deletions

View File

@@ -102,6 +102,7 @@ construction_yard:
Palette: d2k
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Building
ProvidesPrerequisite@buildingname:
GrantConditionOnPrerequisite:
Prerequisites: upgrade.conyard
@@ -209,6 +210,7 @@ barracks:
Produces: Infantry, Upgrade
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Infantry
ProductionBar:
ProvidesPrerequisite@atreides:
Prerequisite: barracks.atreides
@@ -408,6 +410,7 @@ light_factory:
Produces: Vehicle, Upgrade
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Vehicle
ProductionBar:
ProvidesPrerequisite@atreides:
Prerequisite: light.atreides
@@ -492,6 +495,7 @@ heavy_factory:
Produces: Armor, Upgrade
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Armor
ProductionBar:
ProvidesPrerequisite@atreides:
Prerequisite: heavy.atreides
@@ -653,6 +657,7 @@ starport:
ProductionBar:
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Starport
ProvidesPrerequisite@atreides:
Prerequisite: starport.atreides
Factions: atreides
@@ -905,6 +910,7 @@ high_tech_factory:
ProductionBar:
PrimaryBuilding:
PrimaryCondition: primary
ProductionQueues: Aircraft
Exit:
SpawnOffset: 0,0,728
ExitCell: 0,0