Remove DamageWarhead.DeathType in favor of DamageWarhead.DamageTypes
This commit is contained in:
@@ -9,7 +9,6 @@
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
@@ -29,37 +28,37 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public class Explodes : INotifyKilled
|
||||
{
|
||||
readonly ExplodesInfo explodesInfo;
|
||||
readonly ExplodesInfo info;
|
||||
|
||||
public Explodes(ExplodesInfo info) { explodesInfo = info; }
|
||||
public Explodes(ExplodesInfo info) { this.info = info; }
|
||||
|
||||
public void Killed(Actor self, AttackInfo e)
|
||||
{
|
||||
if (!self.IsInWorld)
|
||||
return;
|
||||
|
||||
if (self.World.SharedRandom.Next(100) > explodesInfo.Chance)
|
||||
if (self.World.SharedRandom.Next(100) > info.Chance)
|
||||
return;
|
||||
|
||||
if (explodesInfo.DeathType != null && e.Warhead != null && !explodesInfo.DeathType.Contains(e.Warhead.DeathType))
|
||||
if (info.DeathType != null && e.Warhead != null && !info.DeathType.Intersect(e.Warhead.DamageTypes).Any())
|
||||
return;
|
||||
|
||||
var weaponName = ChooseWeaponForExplosion(self);
|
||||
if (weaponName != null)
|
||||
{
|
||||
var weapon = e.Attacker.World.Map.Rules.Weapons[weaponName.ToLowerInvariant()];
|
||||
if (weapon.Report != null && weapon.Report.Any())
|
||||
Sound.Play(weapon.Report.Random(e.Attacker.World.SharedRandom), self.CenterPosition);
|
||||
if (weaponName == null)
|
||||
return;
|
||||
|
||||
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
|
||||
weapon.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>());
|
||||
}
|
||||
var weapon = e.Attacker.World.Map.Rules.Weapons[weaponName.ToLowerInvariant()];
|
||||
if (weapon.Report != null && weapon.Report.Any())
|
||||
Sound.Play(weapon.Report.Random(e.Attacker.World.SharedRandom), self.CenterPosition);
|
||||
|
||||
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
|
||||
weapon.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>());
|
||||
}
|
||||
|
||||
string ChooseWeaponForExplosion(Actor self)
|
||||
{
|
||||
var shouldExplode = self.TraitsImplementing<IExplodeModifier>().All(a => a.ShouldExplode(self));
|
||||
return shouldExplode ? explodesInfo.Weapon : explodesInfo.EmptyWeapon;
|
||||
return shouldExplode ? info.Weapon : info.EmptyWeapon;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user