heli separation

This commit is contained in:
Chris Forbes
2010-05-02 13:18:13 +12:00
parent 63b150f3fd
commit 32c73fa72f

View File

@@ -19,6 +19,7 @@
#endregion #endregion
using System; using System;
using System.Linq;
using OpenRA.GameRules; using OpenRA.GameRules;
namespace OpenRA.Traits.Activities namespace OpenRA.Traits.Activities
@@ -27,6 +28,7 @@ namespace OpenRA.Traits.Activities
{ {
Actor target; Actor target;
const int CruiseAltitude = 20; const int CruiseAltitude = 20;
const int AvoidDist = 80;
public HeliAttack( Actor target ) { this.target = target; } public HeliAttack( Actor target ) { this.target = target; }
public IActivity NextActivity { get; set; } public IActivity NextActivity { get; set; }
@@ -54,17 +56,37 @@ namespace OpenRA.Traits.Activities
var desiredFacing = Util.GetFacing(dist, unit.Facing); var desiredFacing = Util.GetFacing(dist, unit.Facing);
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT); Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize)) var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
{
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
self.CenterLocation += (rawSpeed / dist.Length) * dist; self.CenterLocation += (rawSpeed / dist.Length) * dist;
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
} var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, AvoidDist)
.Where(a => a.traits.Contains<Helicopter>());
var f = otherHelis
.Select(h => GetRepulseForce(self, h))
.Aggregate(float2.Zero, (a, b) => a + b);
self.CenterLocation += rawSpeed * f;
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
/* todo: maintain seperation wrt other helis */
return this; return this;
} }
const float Epsilon = .5f;
float2 GetRepulseForce(Actor self, Actor h)
{
if (self == h)
return float2.Zero;
var d = self.CenterLocation - h.CenterLocation;
if (d.LengthSquared < Epsilon)
return float2.FromAngle((float)self.World.SharedRandom.NextDouble() * 3.14f);
return (2 / d.LengthSquared) * d;
}
public void Cancel(Actor self) { target = null; NextActivity = null; } public void Cancel(Actor self) { target = null; NextActivity = null; }
} }
} }