From 32daf025abd86f3f1b3c0c3b90cf8c901f749445 Mon Sep 17 00:00:00 2001 From: Cody Brittain Date: Fri, 25 Jan 2013 19:28:30 -0500 Subject: [PATCH] cnc: Update cloaking, building destroyed sounds - Use trans1.aud as the cloak sound, on both STNK and cloak given from crates - Use crumble.aud rather than xplobig4.aud for building destruction --- mods/cnc/rules/defaults.yaml | 2 +- mods/cnc/rules/system.yaml | 2 +- mods/cnc/rules/vehicles.yaml | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index d2d8ed3849..d92fb812af 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -223,7 +223,7 @@ TerrainTypes: Clear,Road SoundOnDamageTransition: DamagedSound: xplos.aud - DestroyedSound: xplobig4.aud + DestroyedSound: crumble.aud Buildable: Queue: Building GivesBuildableArea: diff --git a/mods/cnc/rules/system.yaml b/mods/cnc/rules/system.yaml index dea084e9f2..07b00d814b 100644 --- a/mods/cnc/rules/system.yaml +++ b/mods/cnc/rules/system.yaml @@ -188,7 +188,7 @@ CRATE: SelectionShares: 5 InitialDelay: 15 CloakDelay: 125 - CloakSound: appear1.aud + CloakSound: trans1.aud UncloakSound: appear1.aud Effect: cloak GiveMcvCrateAction: diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 1748d2eb5d..d8b6b90ec4 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -482,7 +482,7 @@ STNK: Cloak: InitialDelay: 125 CloakDelay: 125 - CloakSound: appear1.aud + CloakSound: trans1.aud UncloakSound: appear1.aud AttackFrontal: PrimaryWeapon: 227mm.stnk