Fix captured tech unlocking in TD.
This commit is contained in:
@@ -1,7 +1,7 @@
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FACT:
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Inherits: ^BaseBuilding
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Buildable:
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Queue: Building
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Queue: Building.GDI, Building.Nod
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BuildPaletteOrder: 1000
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Prerequisites: ~disabled
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Valued:
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@@ -21,30 +21,56 @@ FACT:
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Range: 10c0
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Bib:
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Production:
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Produces: Building,Defense
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Produces: Building.GDI, Buildings.Nod, Defence.GDI, Defence.Nod
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Transforms:
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IntoActor: mcv
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Offset: 1,1
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Facing: 108
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ProductionQueue@Building:
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Type: Building
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ProductionQueue@GDIBuilding:
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Type: Building.GDI
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Race: gdi
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RequireOwner: false
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Group: Building
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BuildSpeed: .4
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@Defense:
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Type: Defense
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Group: Defense
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ProductionQueue@NodBuilding:
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Type: Building.Nod
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Race: nod
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RequireOwner: false
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Group: Building
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BuildSpeed: .4
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@GDIDefense:
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Type: Defence.GDI
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Race: gdi
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RequireOwner: false
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Group: Defence
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@NodDefense:
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Type: Defence.Nod
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Race: nod
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RequireOwner: false
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Group: Defence
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BaseBuilding:
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ProductionBar@Building:
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ProductionType: Building
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ProductionBar@Defense:
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ProductionType: Defense
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ProductionBar@BuildingGDI:
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ProductionType: Building.GDI
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ProductionBar@BuildingNod:
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ProductionType: Building.Nod
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ProductionBar@DefenceGDI:
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ProductionType: Defence.GDI
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ProductionBar@DefenceNod:
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ProductionType: Defence.Nod
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BaseProvider:
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Cooldown: 75
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Range: 14
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@@ -61,8 +87,8 @@ NUKE:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 10
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Owner: gdi,nod
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Prerequisites: fact
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Queue: Building.GDI, Building.Nod
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Building:
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Power: 100
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Footprint: x_ xx
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@@ -85,7 +111,7 @@ NUK2:
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anyhq
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Owner: gdi,nod
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Queue: Building.GDI, Building.Nod
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Building:
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Power: 200
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Footprint: xx xx
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@@ -106,7 +132,7 @@ PROC:
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: anypower
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Owner: gdi,nod
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Queue: Building.GDI, Building.Nod
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Building:
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Power: -50
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Footprint: _x_ xxx ===
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@@ -142,10 +168,9 @@ SILO:
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Name: Tiberium Silo
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Description: Stores processed Tiberium
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 35
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Prerequisites: proc
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Owner: gdi,nod
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Queue: Defence.GDI, Defence.Nod
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Building:
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Power: -10
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Footprint: xx
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@@ -179,7 +204,7 @@ PYLE:
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anypower
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Owner: gdi
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Queue: Building.GDI
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Building:
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Power: -20
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Footprint: xx xx
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@@ -197,10 +222,11 @@ PYLE:
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SpawnOffset: 298,298,0
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ExitCell: 1,1
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Production:
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Produces: Infantry
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Produces: Infantry.GDI
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ProductionQueue:
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Type: Infantry
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Type: Infantry.GDI
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Group: Infantry
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RequireOwner: false
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionBar:
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@@ -217,7 +243,7 @@ HAND:
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anypower
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Owner: nod
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Queue: Building.Nod
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Building:
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Power: -20
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Footprint: __ xx xx
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@@ -232,10 +258,11 @@ HAND:
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SpawnOffset: 512,1024,0
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ExitCell: 1,2
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Production:
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Produces: Infantry
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Produces: Infantry.Nod
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ProductionQueue:
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Type: Infantry
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Type: Infantry.Nod
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Group: Infantry
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RequireOwner: false
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionBar:
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@@ -252,7 +279,7 @@ AFLD:
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: proc
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Owner: nod
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Queue: Building.Nod
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Building:
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Power: -30
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Footprint: xxxx xxxx
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@@ -268,11 +295,12 @@ AFLD:
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SpawnOffset: -1024,0,0
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ExitCell: 3,1
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ProductionAirdrop:
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Produces: Vehicle
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Produces: Vehicle.Nod
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WithDeliveryAnimation:
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ProductionQueue:
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Type: Vehicle
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Type: Vehicle.Nod
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Group: Vehicle
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RequireOwner: false
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ReadyAudio:
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@@ -290,7 +318,7 @@ WEAP:
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: proc
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Owner: gdi
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Queue: Building.GDI
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Building:
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Power: -30
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Footprint: ___ xxx ===
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@@ -308,9 +336,10 @@ WEAP:
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SpawnOffset: -341,-341,0
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ExitCell: 0,2
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Production:
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Produces: Vehicle
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Produces: Vehicle.GDI
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ProductionQueue:
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Type: Vehicle
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Type: Vehicle.GDI
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RequireOwner: false
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Group: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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@@ -326,7 +355,7 @@ HPAD:
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: proc
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Owner: gdi,nod
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Queue: Building.GDI, Building.Nod
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Building:
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Power: -10
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Footprint: xx xx
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@@ -338,17 +367,29 @@ HPAD:
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Exit@1:
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SpawnOffset: 0,-256,0
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Production:
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Produces: Aircraft
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Produces: Aircraft.GDI, Aircraft.Nod
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Reservable:
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RepairsUnits:
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WithRepairAnimation:
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RallyPoint:
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ProductionQueue:
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Type: Aircraft
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ProductionQueue@GDI:
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Type: Aircraft.GDI
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Race: gdi
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Group: Aircraft
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RequireOwner: false
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionQueue@Nod:
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Type: Aircraft.Nod
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Race: nod
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Group: Aircraft
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RequireOwner: false
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionBar@GDI:
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ProductionType: Aircraft.GDI
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ProductionBar@Nod:
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ProductionType: Aircraft.Nod
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HQ:
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Inherits: ^BaseBuilding
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@@ -362,7 +403,7 @@ HQ:
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: proc
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Owner: gdi,nod
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Queue: Building.GDI, Building.Nod
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Building:
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Power: -40
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Footprint: x_ xx
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@@ -410,7 +451,7 @@ FIX:
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: vehicleproduction
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Owner: gdi,nod
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Queue: Building.GDI, Building.Nod
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Building:
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Power: -30
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Footprint: _x_ xxx _x_
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@@ -438,7 +479,7 @@ EYE:
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq
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Owner: gdi
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Queue: Building.GDI
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Building:
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Power: -200
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Footprint: x_ xx
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@@ -483,7 +524,7 @@ TMPL:
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq
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Owner: nod
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Queue: Building.Nod
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Building:
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Power: -150
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Footprint: ___ xxx xxx
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@@ -525,10 +566,9 @@ GUN:
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Name: Turret
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Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 45
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Prerequisites: barracks
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Owner: gdi,nod
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Queue: Defence.GDI, Defence.Nod
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Building:
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Power: -20
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-GivesBuildableArea:
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@@ -568,10 +608,9 @@ SAM:
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Name: SAM Site
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Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Prerequisites: hand
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Owner: nod
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Queue: Defence.Nod
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Building:
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Power: -20
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Footprint: xx
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@@ -608,10 +647,9 @@ OBLI:
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Name: Obelisk of Light
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Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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Prerequisites: tmpl
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Owner: nod
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Queue: Defence.Nod
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Building:
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Power: -150
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Footprint: _ x
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@@ -654,10 +692,9 @@ GTWR:
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Name: Guard Tower
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Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: barracks
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Owner: gdi,nod
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Queue: Defence.GDI
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Building:
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Power: -10
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-GivesBuildableArea:
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@@ -693,10 +730,9 @@ ATWR:
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Name: Advanced Guard Tower
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Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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Prerequisites: anyhq
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Owner: gdi
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Queue: Defence.GDI
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Building:
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Power: -40
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Footprint: _ x
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@@ -742,10 +778,9 @@ SBAG:
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Name: Sandbag Barrier
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Description: Stops infantry & light vehicles. \nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact
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Owner: gdi
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Queue: Defence.GDI
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Health:
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HP: 100
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Armor:
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@@ -768,10 +803,9 @@ CYCL:
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Name: Chain Link Barrier
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Description: Stops infantry & light vehicles. \nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact
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Owner: nod
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Queue: Defence.Nod
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Health:
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HP: 100
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Armor:
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@@ -794,10 +828,9 @@ BRIK:
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Name: Concrete Barrier
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Description: Stop units.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 30
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Prerequisites: vehicleproduction
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Owner: gdi,nod
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Queue: Defence.GDI, Defence.Nod
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Health:
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HP: 250
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Armor:
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Block a user