Fix captured tech unlocking in TD.
This commit is contained in:
@@ -434,9 +434,9 @@ production-icons: chrome.png
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building: 384,0,16,16
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building: 384,0,16,16
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building-disabled: 384,16,16,16
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building-disabled: 384,16,16,16
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building-alert: 384,32,16,16
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building-alert: 384,32,16,16
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defense: 400,0,16,16
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defence: 400,0,16,16
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defense-disabled: 400,16,16,16
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defence-disabled: 400,16,16,16
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defense-alert: 400,32,16,16
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defence-alert: 400,32,16,16
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infantry: 416,0,16,16
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infantry: 416,0,16,16
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infantry-disabled: 416,16,16,16
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infantry-disabled: 416,16,16,16
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infantry-alert: 416,32,16,16
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infantry-alert: 416,32,16,16
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@@ -317,14 +317,14 @@ Container@PLAYER_WIDGETS:
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X: 7
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X: 7
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Y: 7
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Y: 7
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ImageCollection: production-icons
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ImageCollection: production-icons
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ProductionTypeButton@DEFENSE:
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ProductionTypeButton@DEFENCE:
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X: 35
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X: 35
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Width: 30
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Width: 30
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Height: 30
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Height: 30
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Key: w
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Key: w
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TooltipText: Defense
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TooltipText: Defence
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Defense
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ProductionGroup: Defence
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Children:
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Children:
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Image@ICON:
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Image@ICON:
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X: 7
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X: 7
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@@ -10,6 +10,9 @@ Player:
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Silo: silo
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Silo: silo
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UnitsCommonNames:
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UnitsCommonNames:
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Mcv: mcv
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Mcv: mcv
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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BuildingLimits:
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BuildingLimits:
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proc: 4
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proc: 4
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pyle: 2
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pyle: 2
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@@ -72,6 +75,9 @@ Player:
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Silo: silo
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Silo: silo
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UnitsCommonNames:
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UnitsCommonNames:
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Mcv: mcv
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Mcv: mcv
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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BuildingLimits:
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BuildingLimits:
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proc: 4
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proc: 4
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pyle: 2
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pyle: 2
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@@ -134,6 +140,9 @@ Player:
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Silo: silo
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Silo: silo
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UnitsCommonNames:
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UnitsCommonNames:
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Mcv: mcv
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Mcv: mcv
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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BuildingLimits:
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BuildingLimits:
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proc: 4
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proc: 4
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pyle: 2
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pyle: 2
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@@ -187,4 +196,3 @@ Player:
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htnk: 50%
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htnk: 50%
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orca: 10%
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orca: 10%
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SquadSize: 8
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SquadSize: 8
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@@ -8,7 +8,7 @@ TRAN:
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Buildable:
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Buildable:
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BuildPaletteOrder: 10
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BuildPaletteOrder: 10
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Prerequisites: hpad
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Prerequisites: hpad
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Owner: gdi,nod
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Queue: Aircraft.GDI, Aircraft.Nod
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Selectable:
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Selectable:
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Bounds: 41,41
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Bounds: 41,41
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Helicopter:
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Helicopter:
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@@ -52,7 +52,7 @@ HELI:
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Buildable:
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Buildable:
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq
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Prerequisites: hpad, anyhq
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Owner: nod
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Queue: Aircraft.Nod
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Selectable:
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Selectable:
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Bounds: 30,24
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Bounds: 30,24
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Helicopter:
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Helicopter:
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@@ -104,7 +104,7 @@ ORCA:
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Buildable:
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Buildable:
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq
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Prerequisites: hpad, anyhq
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Owner: gdi
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Queue: Aircraft.GDI
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Selectable:
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Selectable:
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Bounds: 30,24
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Bounds: 30,24
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Helicopter:
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Helicopter:
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@@ -15,8 +15,6 @@
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Voice: VehicleVoice
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Voice: VehicleVoice
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Vehicle
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TargetTypes: Ground, Vehicle
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Buildable:
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Queue: Vehicle
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Repairable:
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Repairable:
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Chronoshiftable:
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Chronoshiftable:
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Passenger:
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Passenger:
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@@ -61,8 +59,6 @@
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Voice: VehicleVoice
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Voice: VehicleVoice
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Vehicle
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TargetTypes: Ground, Vehicle
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Buildable:
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Queue: Vehicle
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Repairable:
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Repairable:
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Chronoshiftable:
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Chronoshiftable:
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Passenger:
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Passenger:
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@@ -106,8 +102,6 @@
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RepairBuildings: hpad
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RepairBuildings: hpad
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RearmBuildings:
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RearmBuildings:
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LandWhenIdle: false
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LandWhenIdle: false
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Buildable:
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Queue: Aircraft
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HiddenUnderFog:
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HiddenUnderFog:
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GainsExperience:
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GainsExperience:
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GivesExperience:
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GivesExperience:
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@@ -153,8 +147,6 @@
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Voice: GenericVoice
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Voice: GenericVoice
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Infantry
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TargetTypes: Ground, Infantry
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Buildable:
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Queue: Infantry
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TakeCover:
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TakeCover:
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ProneSpeed: 0.6
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ProneSpeed: 0.6
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RenderInfantryProne:
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RenderInfantryProne:
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@@ -198,7 +190,6 @@
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^CivInfantry:
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^CivInfantry:
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Inherits: ^Infantry
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Inherits: ^Infantry
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-Buildable:
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-AutoTarget:
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-AutoTarget:
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-TakeCover:
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-TakeCover:
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-RenderInfantryProne:
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-RenderInfantryProne:
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@@ -237,7 +228,6 @@
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Buildable:
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Buildable:
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Queue: Biolab
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Queue: Biolab
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Owner: gdi, nod
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Valued:
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Valued:
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Cost: 1000
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Cost: 1000
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Tooltip:
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Tooltip:
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@@ -369,8 +359,6 @@
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^BaseBuilding:
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^BaseBuilding:
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Inherits: ^Building
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Inherits: ^Building
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MustBeDestroyed:
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MustBeDestroyed:
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Buildable:
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Queue: Building
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RepairableBuilding:
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RepairableBuilding:
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RepairPercent: 40
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RepairPercent: 40
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RepairStep: 14
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RepairStep: 14
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@@ -7,7 +7,7 @@ E1:
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Buildable:
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Buildable:
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BuildPaletteOrder: 10
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BuildPaletteOrder: 10
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Owner: gdi, nod
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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@@ -31,7 +31,7 @@ E2:
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Buildable:
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Buildable:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Prerequisites: anyhq
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Owner: gdi
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Queue: Infantry.GDI
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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@@ -60,7 +60,7 @@ E3:
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Buildable:
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Buildable:
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Owner: nod, gdi
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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@@ -87,8 +87,8 @@ E4:
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Buildable:
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Buildable:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Owner: nod
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Prerequisites: anyhq
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Prerequisites: anyhq
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Queue: Infantry.Nod
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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@@ -117,8 +117,8 @@ E5:
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Description: Advanced general-purpose infantry.\n Strong vs all Ground units
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Description: Advanced general-purpose infantry.\n Strong vs all Ground units
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Buildable:
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Buildable:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Owner: nod
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Prerequisites: tmpl
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Prerequisites: tmpl
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Queue: Infantry.Nod
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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@@ -153,7 +153,7 @@ E6:
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Buildable:
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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Owner: gdi,nod
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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@@ -181,8 +181,8 @@ RMBO:
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Buildable:
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Buildable:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Owner: gdi
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Prerequisites: eye
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Prerequisites: eye
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Queue: Infantry.GDI
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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Voice: CommandoVoice
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Voice: CommandoVoice
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@@ -215,7 +215,6 @@ PVICE:
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Buildable:
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Buildable:
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Queue: Biolab
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Queue: Biolab
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Owner: gdi, nod
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Tooltip:
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Tooltip:
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Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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DrawLineToTarget:
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DrawLineToTarget:
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@@ -1,7 +1,7 @@
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FACT:
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FACT:
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Inherits: ^BaseBuilding
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Inherits: ^BaseBuilding
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building.GDI, Building.Nod
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BuildPaletteOrder: 1000
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BuildPaletteOrder: 1000
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Prerequisites: ~disabled
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Prerequisites: ~disabled
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Valued:
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Valued:
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@@ -21,30 +21,56 @@ FACT:
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Range: 10c0
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Range: 10c0
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Bib:
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Bib:
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Production:
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Production:
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Produces: Building,Defense
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Produces: Building.GDI, Buildings.Nod, Defence.GDI, Defence.Nod
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Transforms:
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Transforms:
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IntoActor: mcv
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IntoActor: mcv
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Offset: 1,1
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Offset: 1,1
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Facing: 108
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Facing: 108
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ProductionQueue@Building:
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ProductionQueue@GDIBuilding:
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Type: Building
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Type: Building.GDI
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Race: gdi
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RequireOwner: false
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Group: Building
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Group: Building
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BuildSpeed: .4
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BuildSpeed: .4
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LowPowerSlowdown: 2
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LowPowerSlowdown: 2
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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ProductionQueue@Defense:
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ProductionQueue@NodBuilding:
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Type: Defense
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Type: Building.Nod
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Group: Defense
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Race: nod
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RequireOwner: false
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Group: Building
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BuildSpeed: .4
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@GDIDefense:
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Type: Defence.GDI
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Race: gdi
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RequireOwner: false
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Group: Defence
|
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BuildSpeed: .4
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LowPowerSlowdown: 3
|
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@NodDefense:
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Type: Defence.Nod
|
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Race: nod
|
||||||
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RequireOwner: false
|
||||||
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Group: Defence
|
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BuildSpeed: .4
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BuildSpeed: .4
|
||||||
LowPowerSlowdown: 3
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LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
ReadyAudio: ConstructionComplete
|
ReadyAudio: ConstructionComplete
|
||||||
BaseBuilding:
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BaseBuilding:
|
||||||
ProductionBar@Building:
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ProductionBar@BuildingGDI:
|
||||||
ProductionType: Building
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ProductionType: Building.GDI
|
||||||
ProductionBar@Defense:
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ProductionBar@BuildingNod:
|
||||||
ProductionType: Defense
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ProductionType: Building.Nod
|
||||||
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ProductionBar@DefenceGDI:
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||||||
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ProductionType: Defence.GDI
|
||||||
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ProductionBar@DefenceNod:
|
||||||
|
ProductionType: Defence.Nod
|
||||||
BaseProvider:
|
BaseProvider:
|
||||||
Cooldown: 75
|
Cooldown: 75
|
||||||
Range: 14
|
Range: 14
|
||||||
@@ -61,8 +87,8 @@ NUKE:
|
|||||||
Prerequisite: anypower
|
Prerequisite: anypower
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Owner: gdi,nod
|
|
||||||
Prerequisites: fact
|
Prerequisites: fact
|
||||||
|
Queue: Building.GDI, Building.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: 100
|
Power: 100
|
||||||
Footprint: x_ xx
|
Footprint: x_ xx
|
||||||
@@ -85,7 +111,7 @@ NUK2:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: gdi,nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: 200
|
Power: 200
|
||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
@@ -106,7 +132,7 @@ PROC:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: anypower
|
Prerequisites: anypower
|
||||||
Owner: gdi,nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -50
|
Power: -50
|
||||||
Footprint: _x_ xxx ===
|
Footprint: _x_ xxx ===
|
||||||
@@ -142,10 +168,9 @@ SILO:
|
|||||||
Name: Tiberium Silo
|
Name: Tiberium Silo
|
||||||
Description: Stores processed Tiberium
|
Description: Stores processed Tiberium
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 35
|
BuildPaletteOrder: 35
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Owner: gdi,nod
|
Queue: Defence.GDI, Defence.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -10
|
Power: -10
|
||||||
Footprint: xx
|
Footprint: xx
|
||||||
@@ -179,7 +204,7 @@ PYLE:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: anypower
|
Prerequisites: anypower
|
||||||
Owner: gdi
|
Queue: Building.GDI
|
||||||
Building:
|
Building:
|
||||||
Power: -20
|
Power: -20
|
||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
@@ -197,10 +222,11 @@ PYLE:
|
|||||||
SpawnOffset: 298,298,0
|
SpawnOffset: 298,298,0
|
||||||
ExitCell: 1,1
|
ExitCell: 1,1
|
||||||
Production:
|
Production:
|
||||||
Produces: Infantry
|
Produces: Infantry.GDI
|
||||||
ProductionQueue:
|
ProductionQueue:
|
||||||
Type: Infantry
|
Type: Infantry.GDI
|
||||||
Group: Infantry
|
Group: Infantry
|
||||||
|
RequireOwner: false
|
||||||
BuildSpeed: .4
|
BuildSpeed: .4
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
@@ -217,7 +243,7 @@ HAND:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: anypower
|
Prerequisites: anypower
|
||||||
Owner: nod
|
Queue: Building.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -20
|
Power: -20
|
||||||
Footprint: __ xx xx
|
Footprint: __ xx xx
|
||||||
@@ -232,10 +258,11 @@ HAND:
|
|||||||
SpawnOffset: 512,1024,0
|
SpawnOffset: 512,1024,0
|
||||||
ExitCell: 1,2
|
ExitCell: 1,2
|
||||||
Production:
|
Production:
|
||||||
Produces: Infantry
|
Produces: Infantry.Nod
|
||||||
ProductionQueue:
|
ProductionQueue:
|
||||||
Type: Infantry
|
Type: Infantry.Nod
|
||||||
Group: Infantry
|
Group: Infantry
|
||||||
|
RequireOwner: false
|
||||||
BuildSpeed: .4
|
BuildSpeed: .4
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
@@ -252,7 +279,7 @@ AFLD:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Owner: nod
|
Queue: Building.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -30
|
Power: -30
|
||||||
Footprint: xxxx xxxx
|
Footprint: xxxx xxxx
|
||||||
@@ -268,11 +295,12 @@ AFLD:
|
|||||||
SpawnOffset: -1024,0,0
|
SpawnOffset: -1024,0,0
|
||||||
ExitCell: 3,1
|
ExitCell: 3,1
|
||||||
ProductionAirdrop:
|
ProductionAirdrop:
|
||||||
Produces: Vehicle
|
Produces: Vehicle.Nod
|
||||||
WithDeliveryAnimation:
|
WithDeliveryAnimation:
|
||||||
ProductionQueue:
|
ProductionQueue:
|
||||||
Type: Vehicle
|
Type: Vehicle.Nod
|
||||||
Group: Vehicle
|
Group: Vehicle
|
||||||
|
RequireOwner: false
|
||||||
BuildSpeed: .4
|
BuildSpeed: .4
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
ReadyAudio:
|
ReadyAudio:
|
||||||
@@ -290,7 +318,7 @@ WEAP:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Owner: gdi
|
Queue: Building.GDI
|
||||||
Building:
|
Building:
|
||||||
Power: -30
|
Power: -30
|
||||||
Footprint: ___ xxx ===
|
Footprint: ___ xxx ===
|
||||||
@@ -308,9 +336,10 @@ WEAP:
|
|||||||
SpawnOffset: -341,-341,0
|
SpawnOffset: -341,-341,0
|
||||||
ExitCell: 0,2
|
ExitCell: 0,2
|
||||||
Production:
|
Production:
|
||||||
Produces: Vehicle
|
Produces: Vehicle.GDI
|
||||||
ProductionQueue:
|
ProductionQueue:
|
||||||
Type: Vehicle
|
Type: Vehicle.GDI
|
||||||
|
RequireOwner: false
|
||||||
Group: Vehicle
|
Group: Vehicle
|
||||||
BuildSpeed: .4
|
BuildSpeed: .4
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
@@ -326,7 +355,7 @@ HPAD:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Owner: gdi,nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -10
|
Power: -10
|
||||||
Footprint: xx xx
|
Footprint: xx xx
|
||||||
@@ -338,17 +367,29 @@ HPAD:
|
|||||||
Exit@1:
|
Exit@1:
|
||||||
SpawnOffset: 0,-256,0
|
SpawnOffset: 0,-256,0
|
||||||
Production:
|
Production:
|
||||||
Produces: Aircraft
|
Produces: Aircraft.GDI, Aircraft.Nod
|
||||||
Reservable:
|
Reservable:
|
||||||
RepairsUnits:
|
RepairsUnits:
|
||||||
WithRepairAnimation:
|
WithRepairAnimation:
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
ProductionQueue:
|
ProductionQueue@GDI:
|
||||||
Type: Aircraft
|
Type: Aircraft.GDI
|
||||||
|
Race: gdi
|
||||||
Group: Aircraft
|
Group: Aircraft
|
||||||
|
RequireOwner: false
|
||||||
BuildSpeed: .4
|
BuildSpeed: .4
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
ProductionBar:
|
ProductionQueue@Nod:
|
||||||
|
Type: Aircraft.Nod
|
||||||
|
Race: nod
|
||||||
|
Group: Aircraft
|
||||||
|
RequireOwner: false
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
ProductionBar@GDI:
|
||||||
|
ProductionType: Aircraft.GDI
|
||||||
|
ProductionBar@Nod:
|
||||||
|
ProductionType: Aircraft.Nod
|
||||||
|
|
||||||
HQ:
|
HQ:
|
||||||
Inherits: ^BaseBuilding
|
Inherits: ^BaseBuilding
|
||||||
@@ -362,7 +403,7 @@ HQ:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 70
|
BuildPaletteOrder: 70
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Owner: gdi,nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -40
|
Power: -40
|
||||||
Footprint: x_ xx
|
Footprint: x_ xx
|
||||||
@@ -410,7 +451,7 @@ FIX:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
Prerequisites: vehicleproduction
|
Prerequisites: vehicleproduction
|
||||||
Owner: gdi,nod
|
Queue: Building.GDI, Building.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -30
|
Power: -30
|
||||||
Footprint: _x_ xxx _x_
|
Footprint: _x_ xxx _x_
|
||||||
@@ -438,7 +479,7 @@ EYE:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: gdi
|
Queue: Building.GDI
|
||||||
Building:
|
Building:
|
||||||
Power: -200
|
Power: -200
|
||||||
Footprint: x_ xx
|
Footprint: x_ xx
|
||||||
@@ -483,7 +524,7 @@ TMPL:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: nod
|
Queue: Building.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -150
|
Power: -150
|
||||||
Footprint: ___ xxx xxx
|
Footprint: ___ xxx xxx
|
||||||
@@ -525,10 +566,9 @@ GUN:
|
|||||||
Name: Turret
|
Name: Turret
|
||||||
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
|
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 45
|
BuildPaletteOrder: 45
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
Owner: gdi,nod
|
Queue: Defence.GDI, Defence.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -20
|
Power: -20
|
||||||
-GivesBuildableArea:
|
-GivesBuildableArea:
|
||||||
@@ -568,10 +608,9 @@ SAM:
|
|||||||
Name: SAM Site
|
Name: SAM Site
|
||||||
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
|
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: hand
|
Prerequisites: hand
|
||||||
Owner: nod
|
Queue: Defence.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -20
|
Power: -20
|
||||||
Footprint: xx
|
Footprint: xx
|
||||||
@@ -608,10 +647,9 @@ OBLI:
|
|||||||
Name: Obelisk of Light
|
Name: Obelisk of Light
|
||||||
Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
|
Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: tmpl
|
Prerequisites: tmpl
|
||||||
Owner: nod
|
Queue: Defence.Nod
|
||||||
Building:
|
Building:
|
||||||
Power: -150
|
Power: -150
|
||||||
Footprint: _ x
|
Footprint: _ x
|
||||||
@@ -654,10 +692,9 @@ GTWR:
|
|||||||
Name: Guard Tower
|
Name: Guard Tower
|
||||||
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
|
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
Owner: gdi,nod
|
Queue: Defence.GDI
|
||||||
Building:
|
Building:
|
||||||
Power: -10
|
Power: -10
|
||||||
-GivesBuildableArea:
|
-GivesBuildableArea:
|
||||||
@@ -693,10 +730,9 @@ ATWR:
|
|||||||
Name: Advanced Guard Tower
|
Name: Advanced Guard Tower
|
||||||
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
|
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: gdi
|
Queue: Defence.GDI
|
||||||
Building:
|
Building:
|
||||||
Power: -40
|
Power: -40
|
||||||
Footprint: _ x
|
Footprint: _ x
|
||||||
@@ -742,10 +778,9 @@ SBAG:
|
|||||||
Name: Sandbag Barrier
|
Name: Sandbag Barrier
|
||||||
Description: Stops infantry & light vehicles. \nCan be crushed by tanks.
|
Description: Stops infantry & light vehicles. \nCan be crushed by tanks.
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: fact
|
Prerequisites: fact
|
||||||
Owner: gdi
|
Queue: Defence.GDI
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Armor:
|
Armor:
|
||||||
@@ -768,10 +803,9 @@ CYCL:
|
|||||||
Name: Chain Link Barrier
|
Name: Chain Link Barrier
|
||||||
Description: Stops infantry & light vehicles. \nCan be crushed by tanks.
|
Description: Stops infantry & light vehicles. \nCan be crushed by tanks.
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: fact
|
Prerequisites: fact
|
||||||
Owner: nod
|
Queue: Defence.Nod
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Armor:
|
Armor:
|
||||||
@@ -794,10 +828,9 @@ BRIK:
|
|||||||
Name: Concrete Barrier
|
Name: Concrete Barrier
|
||||||
Description: Stop units.
|
Description: Stop units.
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: vehicleproduction
|
Prerequisites: vehicleproduction
|
||||||
Owner: gdi,nod
|
Queue: Defence.GDI, Defence.Nod
|
||||||
Health:
|
Health:
|
||||||
HP: 250
|
HP: 250
|
||||||
Armor:
|
Armor:
|
||||||
|
|||||||
@@ -61,6 +61,7 @@ BIO:
|
|||||||
ProductionQueue:
|
ProductionQueue:
|
||||||
Type: Biolab
|
Type: Biolab
|
||||||
Group: Infantry
|
Group: Infantry
|
||||||
|
RequireOwner: false
|
||||||
BuildSpeed: .4
|
BuildSpeed: .4
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ MCV:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: gdi,nod
|
Queue: Vehicle.GDI, Vehicle.Nod
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 3
|
Priority: 3
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -47,7 +47,7 @@ HARV:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Prerequisites: proc
|
Prerequisites: proc
|
||||||
Owner: gdi,nod
|
Queue: Vehicle.GDI, Vehicle.Nod
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 7
|
Priority: 7
|
||||||
Bounds: 36,36
|
Bounds: 36,36
|
||||||
@@ -84,7 +84,7 @@ APC:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: pyle
|
Prerequisites: pyle
|
||||||
Owner: gdi
|
Queue: Vehicle.GDI
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 8
|
ROT: 8
|
||||||
Speed: 128
|
Speed: 128
|
||||||
@@ -131,7 +131,7 @@ ARTY:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: nod
|
Queue: Vehicle.Nod
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 2
|
ROT: 2
|
||||||
Speed: 85
|
Speed: 85
|
||||||
@@ -167,7 +167,7 @@ FTNK:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: nod
|
Queue: Vehicle.Nod
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 7
|
ROT: 7
|
||||||
Speed: 113
|
Speed: 113
|
||||||
@@ -203,7 +203,7 @@ BGGY:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: afld
|
Prerequisites: afld
|
||||||
Owner: nod
|
Queue: Vehicle.Nod
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Speed: 170
|
Speed: 170
|
||||||
@@ -238,7 +238,7 @@ BIKE:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: afld
|
Prerequisites: afld
|
||||||
Owner: nod
|
Queue: Vehicle.Nod
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Speed: 213
|
Speed: 213
|
||||||
@@ -275,7 +275,7 @@ JEEP:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: weap
|
Prerequisites: weap
|
||||||
Owner: gdi
|
Queue: Vehicle.GDI
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Speed: 156
|
Speed: 156
|
||||||
@@ -310,7 +310,7 @@ LTNK:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: nod
|
Queue: Vehicle.Nod
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 7
|
ROT: 7
|
||||||
Speed: 113
|
Speed: 113
|
||||||
@@ -349,7 +349,7 @@ MTNK:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: gdi
|
Queue: Vehicle.GDI
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 85
|
Speed: 85
|
||||||
Health:
|
Health:
|
||||||
@@ -389,7 +389,7 @@ HTNK:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: eye
|
Prerequisites: eye
|
||||||
Owner: gdi
|
Queue: Vehicle.GDI
|
||||||
Mobile:
|
Mobile:
|
||||||
Crushes: wall, heavywall, crate, infantry
|
Crushes: wall, heavywall, crate, infantry
|
||||||
Speed: 56
|
Speed: 56
|
||||||
@@ -442,7 +442,7 @@ MSAM:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: gdi
|
Queue: Vehicle.GDI
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 85
|
Speed: 85
|
||||||
ROT: 4
|
ROT: 4
|
||||||
@@ -479,7 +479,7 @@ MLRS:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 70
|
BuildPaletteOrder: 70
|
||||||
Prerequisites: anyhq
|
Prerequisites: anyhq
|
||||||
Owner: nod
|
Queue: Vehicle.Nod
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 99
|
Speed: 99
|
||||||
ROT: 7
|
ROT: 7
|
||||||
@@ -519,7 +519,7 @@ STNK:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 90
|
BuildPaletteOrder: 90
|
||||||
Prerequisites: tmpl
|
Prerequisites: tmpl
|
||||||
Owner: nod
|
Queue: Vehicle.Nod
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Speed: 142
|
Speed: 142
|
||||||
|
|||||||
Reference in New Issue
Block a user