Fix captured tech unlocking in TD.
This commit is contained in:
@@ -434,9 +434,9 @@ production-icons: chrome.png
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building: 384,0,16,16
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building-disabled: 384,16,16,16
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building-alert: 384,32,16,16
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defense: 400,0,16,16
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defense-disabled: 400,16,16,16
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defense-alert: 400,32,16,16
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defence: 400,0,16,16
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defence-disabled: 400,16,16,16
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defence-alert: 400,32,16,16
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infantry: 416,0,16,16
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infantry-disabled: 416,16,16,16
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infantry-alert: 416,32,16,16
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@@ -317,14 +317,14 @@ Container@PLAYER_WIDGETS:
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X: 7
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Y: 7
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ImageCollection: production-icons
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ProductionTypeButton@DEFENSE:
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ProductionTypeButton@DEFENCE:
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X: 35
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Width: 30
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Height: 30
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Key: w
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TooltipText: Defense
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TooltipText: Defence
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Defense
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ProductionGroup: Defence
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Children:
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Image@ICON:
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X: 7
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@@ -10,6 +10,9 @@ Player:
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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BuildingLimits:
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proc: 4
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pyle: 2
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@@ -72,6 +75,9 @@ Player:
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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BuildingLimits:
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proc: 4
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pyle: 2
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@@ -134,6 +140,9 @@ Player:
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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BuildingLimits:
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proc: 4
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pyle: 2
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@@ -187,4 +196,3 @@ Player:
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htnk: 50%
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orca: 10%
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SquadSize: 8
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@@ -8,7 +8,7 @@ TRAN:
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: hpad
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Owner: gdi,nod
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Queue: Aircraft.GDI, Aircraft.Nod
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Selectable:
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Bounds: 41,41
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Helicopter:
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@@ -52,7 +52,7 @@ HELI:
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq
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Owner: nod
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Queue: Aircraft.Nod
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Selectable:
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Bounds: 30,24
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Helicopter:
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@@ -104,7 +104,7 @@ ORCA:
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq
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Owner: gdi
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Queue: Aircraft.GDI
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Selectable:
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Bounds: 30,24
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Helicopter:
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@@ -15,8 +15,6 @@
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground, Vehicle
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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@@ -61,8 +59,6 @@
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground, Vehicle
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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@@ -106,8 +102,6 @@
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RepairBuildings: hpad
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RearmBuildings:
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LandWhenIdle: false
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Buildable:
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Queue: Aircraft
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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@@ -153,8 +147,6 @@
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground, Infantry
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Buildable:
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Queue: Infantry
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TakeCover:
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ProneSpeed: 0.6
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RenderInfantryProne:
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@@ -198,7 +190,6 @@
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^CivInfantry:
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Inherits: ^Infantry
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-Buildable:
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-AutoTarget:
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-TakeCover:
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-RenderInfantryProne:
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@@ -237,7 +228,6 @@
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Buildable:
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Queue: Biolab
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BuildPaletteOrder: 50
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Owner: gdi, nod
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Valued:
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Cost: 1000
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Tooltip:
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@@ -369,8 +359,6 @@
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^BaseBuilding:
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Inherits: ^Building
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MustBeDestroyed:
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Buildable:
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Queue: Building
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 14
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@@ -7,7 +7,7 @@ E1:
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Buildable:
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BuildPaletteOrder: 10
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Owner: gdi, nod
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -31,7 +31,7 @@ E2:
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Owner: gdi
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Queue: Infantry.GDI
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -60,7 +60,7 @@ E3:
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 20
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Owner: nod, gdi
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -87,8 +87,8 @@ E4:
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 40
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Owner: nod
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Prerequisites: anyhq
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Queue: Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -117,8 +117,8 @@ E5:
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Description: Advanced general-purpose infantry.\n Strong vs all Ground units
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Buildable:
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BuildPaletteOrder: 50
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Owner: nod
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Prerequisites: tmpl
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Queue: Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -153,7 +153,7 @@ E6:
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Buildable:
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BuildPaletteOrder: 30
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Owner: gdi,nod
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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@@ -181,8 +181,8 @@ RMBO:
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Buildable:
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BuildPaletteOrder: 50
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Owner: gdi
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Prerequisites: eye
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Queue: Infantry.GDI
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Selectable:
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Bounds: 12,17,0,-6
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Voice: CommandoVoice
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@@ -215,7 +215,6 @@ PVICE:
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Buildable:
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Queue: Biolab
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BuildPaletteOrder: 40
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Owner: gdi, nod
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Tooltip:
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Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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DrawLineToTarget:
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@@ -1,7 +1,7 @@
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FACT:
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Inherits: ^BaseBuilding
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Buildable:
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Queue: Building
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Queue: Building.GDI, Building.Nod
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BuildPaletteOrder: 1000
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Prerequisites: ~disabled
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Valued:
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@@ -21,30 +21,56 @@ FACT:
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Range: 10c0
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Bib:
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Production:
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Produces: Building,Defense
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Produces: Building.GDI, Buildings.Nod, Defence.GDI, Defence.Nod
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Transforms:
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IntoActor: mcv
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Offset: 1,1
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Facing: 108
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ProductionQueue@Building:
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Type: Building
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ProductionQueue@GDIBuilding:
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Type: Building.GDI
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Race: gdi
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RequireOwner: false
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Group: Building
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BuildSpeed: .4
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@Defense:
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Type: Defense
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Group: Defense
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ProductionQueue@NodBuilding:
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Type: Building.Nod
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Race: nod
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RequireOwner: false
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Group: Building
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BuildSpeed: .4
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@GDIDefense:
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Type: Defence.GDI
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Race: gdi
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RequireOwner: false
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Group: Defence
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@NodDefense:
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Type: Defence.Nod
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Race: nod
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RequireOwner: false
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Group: Defence
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BaseBuilding:
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ProductionBar@Building:
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ProductionType: Building
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ProductionBar@Defense:
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ProductionType: Defense
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ProductionBar@BuildingGDI:
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ProductionType: Building.GDI
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ProductionBar@BuildingNod:
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ProductionType: Building.Nod
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ProductionBar@DefenceGDI:
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ProductionType: Defence.GDI
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ProductionBar@DefenceNod:
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ProductionType: Defence.Nod
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BaseProvider:
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Cooldown: 75
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Range: 14
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@@ -61,8 +87,8 @@ NUKE:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 10
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Owner: gdi,nod
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Prerequisites: fact
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Queue: Building.GDI, Building.Nod
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Building:
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Power: 100
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Footprint: x_ xx
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@@ -85,7 +111,7 @@ NUK2:
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anyhq
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Owner: gdi,nod
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Queue: Building.GDI, Building.Nod
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Building:
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Power: 200
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Footprint: xx xx
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@@ -106,7 +132,7 @@ PROC:
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: anypower
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Owner: gdi,nod
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Queue: Building.GDI, Building.Nod
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Building:
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Power: -50
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Footprint: _x_ xxx ===
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@@ -142,10 +168,9 @@ SILO:
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Name: Tiberium Silo
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Description: Stores processed Tiberium
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 35
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Prerequisites: proc
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Owner: gdi,nod
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Queue: Defence.GDI, Defence.Nod
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Building:
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Power: -10
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Footprint: xx
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@@ -179,7 +204,7 @@ PYLE:
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anypower
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Owner: gdi
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Queue: Building.GDI
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Building:
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Power: -20
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Footprint: xx xx
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@@ -197,10 +222,11 @@ PYLE:
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SpawnOffset: 298,298,0
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ExitCell: 1,1
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Production:
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Produces: Infantry
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Produces: Infantry.GDI
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ProductionQueue:
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Type: Infantry
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Type: Infantry.GDI
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Group: Infantry
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RequireOwner: false
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionBar:
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@@ -217,7 +243,7 @@ HAND:
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anypower
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Owner: nod
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Queue: Building.Nod
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Building:
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Power: -20
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Footprint: __ xx xx
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@@ -232,10 +258,11 @@ HAND:
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SpawnOffset: 512,1024,0
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ExitCell: 1,2
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Production:
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Produces: Infantry
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Produces: Infantry.Nod
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ProductionQueue:
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Type: Infantry
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Type: Infantry.Nod
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Group: Infantry
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RequireOwner: false
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionBar:
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@@ -252,7 +279,7 @@ AFLD:
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: proc
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Owner: nod
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Queue: Building.Nod
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Building:
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Power: -30
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Footprint: xxxx xxxx
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@@ -268,11 +295,12 @@ AFLD:
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SpawnOffset: -1024,0,0
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ExitCell: 3,1
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ProductionAirdrop:
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Produces: Vehicle
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Produces: Vehicle.Nod
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WithDeliveryAnimation:
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ProductionQueue:
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Type: Vehicle
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Type: Vehicle.Nod
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Group: Vehicle
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RequireOwner: false
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ReadyAudio:
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@@ -290,7 +318,7 @@ WEAP:
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: proc
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Owner: gdi
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Queue: Building.GDI
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Building:
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Power: -30
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Footprint: ___ xxx ===
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@@ -308,9 +336,10 @@ WEAP:
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SpawnOffset: -341,-341,0
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ExitCell: 0,2
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Production:
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Produces: Vehicle
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Produces: Vehicle.GDI
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ProductionQueue:
|
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Type: Vehicle
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Type: Vehicle.GDI
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RequireOwner: false
|
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Group: Vehicle
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BuildSpeed: .4
|
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LowPowerSlowdown: 3
|
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@@ -326,7 +355,7 @@ HPAD:
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: proc
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Owner: gdi,nod
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Queue: Building.GDI, Building.Nod
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Building:
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Power: -10
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Footprint: xx xx
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@@ -338,17 +367,29 @@ HPAD:
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Exit@1:
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SpawnOffset: 0,-256,0
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Production:
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Produces: Aircraft
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Produces: Aircraft.GDI, Aircraft.Nod
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Reservable:
|
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RepairsUnits:
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WithRepairAnimation:
|
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RallyPoint:
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ProductionQueue:
|
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Type: Aircraft
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ProductionQueue@GDI:
|
||||
Type: Aircraft.GDI
|
||||
Race: gdi
|
||||
Group: Aircraft
|
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RequireOwner: false
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ProductionBar:
|
||||
ProductionQueue@Nod:
|
||||
Type: Aircraft.Nod
|
||||
Race: nod
|
||||
Group: Aircraft
|
||||
RequireOwner: false
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ProductionBar@GDI:
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ProductionType: Aircraft.GDI
|
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ProductionBar@Nod:
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ProductionType: Aircraft.Nod
|
||||
|
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HQ:
|
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Inherits: ^BaseBuilding
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@@ -362,7 +403,7 @@ HQ:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: proc
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||||
Owner: gdi,nod
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: x_ xx
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||||
@@ -410,7 +451,7 @@ FIX:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
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||||
Prerequisites: vehicleproduction
|
||||
Owner: gdi,nod
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: _x_ xxx _x_
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@@ -438,7 +479,7 @@ EYE:
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||||
Buildable:
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||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq
|
||||
Owner: gdi
|
||||
Queue: Building.GDI
|
||||
Building:
|
||||
Power: -200
|
||||
Footprint: x_ xx
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||||
@@ -483,7 +524,7 @@ TMPL:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq
|
||||
Owner: nod
|
||||
Queue: Building.Nod
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: ___ xxx xxx
|
||||
@@ -525,10 +566,9 @@ GUN:
|
||||
Name: Turret
|
||||
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 45
|
||||
Prerequisites: barracks
|
||||
Owner: gdi,nod
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
Building:
|
||||
Power: -20
|
||||
-GivesBuildableArea:
|
||||
@@ -568,10 +608,9 @@ SAM:
|
||||
Name: SAM Site
|
||||
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: hand
|
||||
Owner: nod
|
||||
Queue: Defence.Nod
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx
|
||||
@@ -608,10 +647,9 @@ OBLI:
|
||||
Name: Obelisk of Light
|
||||
Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: tmpl
|
||||
Owner: nod
|
||||
Queue: Defence.Nod
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: _ x
|
||||
@@ -654,10 +692,9 @@ GTWR:
|
||||
Name: Guard Tower
|
||||
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: barracks
|
||||
Owner: gdi,nod
|
||||
Queue: Defence.GDI
|
||||
Building:
|
||||
Power: -10
|
||||
-GivesBuildableArea:
|
||||
@@ -693,10 +730,9 @@ ATWR:
|
||||
Name: Advanced Guard Tower
|
||||
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anyhq
|
||||
Owner: gdi
|
||||
Queue: Defence.GDI
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: _ x
|
||||
@@ -742,10 +778,9 @@ SBAG:
|
||||
Name: Sandbag Barrier
|
||||
Description: Stops infantry & light vehicles. \nCan be crushed by tanks.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Owner: gdi
|
||||
Queue: Defence.GDI
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
@@ -768,10 +803,9 @@ CYCL:
|
||||
Name: Chain Link Barrier
|
||||
Description: Stops infantry & light vehicles. \nCan be crushed by tanks.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Owner: nod
|
||||
Queue: Defence.Nod
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
@@ -794,10 +828,9 @@ BRIK:
|
||||
Name: Concrete Barrier
|
||||
Description: Stop units.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: vehicleproduction
|
||||
Owner: gdi,nod
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
Health:
|
||||
HP: 250
|
||||
Armor:
|
||||
|
||||
@@ -61,6 +61,7 @@ BIO:
|
||||
ProductionQueue:
|
||||
Type: Biolab
|
||||
Group: Infantry
|
||||
RequireOwner: false
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ProductionBar:
|
||||
|
||||
@@ -8,7 +8,7 @@ MCV:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq
|
||||
Owner: gdi,nod
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Mobile:
|
||||
@@ -47,7 +47,7 @@ HARV:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: proc
|
||||
Owner: gdi,nod
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 36,36
|
||||
@@ -84,7 +84,7 @@ APC:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: pyle
|
||||
Owner: gdi
|
||||
Queue: Vehicle.GDI
|
||||
Mobile:
|
||||
ROT: 8
|
||||
Speed: 128
|
||||
@@ -131,7 +131,7 @@ ARTY:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anyhq
|
||||
Owner: nod
|
||||
Queue: Vehicle.Nod
|
||||
Mobile:
|
||||
ROT: 2
|
||||
Speed: 85
|
||||
@@ -167,7 +167,7 @@ FTNK:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyhq
|
||||
Owner: nod
|
||||
Queue: Vehicle.Nod
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 113
|
||||
@@ -203,7 +203,7 @@ BGGY:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: afld
|
||||
Owner: nod
|
||||
Queue: Vehicle.Nod
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 170
|
||||
@@ -238,7 +238,7 @@ BIKE:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: afld
|
||||
Owner: nod
|
||||
Queue: Vehicle.Nod
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 213
|
||||
@@ -275,7 +275,7 @@ JEEP:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: weap
|
||||
Owner: gdi
|
||||
Queue: Vehicle.GDI
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 156
|
||||
@@ -310,7 +310,7 @@ LTNK:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq
|
||||
Owner: nod
|
||||
Queue: Vehicle.Nod
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 113
|
||||
@@ -349,7 +349,7 @@ MTNK:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq
|
||||
Owner: gdi
|
||||
Queue: Vehicle.GDI
|
||||
Mobile:
|
||||
Speed: 85
|
||||
Health:
|
||||
@@ -389,7 +389,7 @@ HTNK:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: eye
|
||||
Owner: gdi
|
||||
Queue: Vehicle.GDI
|
||||
Mobile:
|
||||
Crushes: wall, heavywall, crate, infantry
|
||||
Speed: 56
|
||||
@@ -442,7 +442,7 @@ MSAM:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyhq
|
||||
Owner: gdi
|
||||
Queue: Vehicle.GDI
|
||||
Mobile:
|
||||
Speed: 85
|
||||
ROT: 4
|
||||
@@ -479,7 +479,7 @@ MLRS:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: anyhq
|
||||
Owner: nod
|
||||
Queue: Vehicle.Nod
|
||||
Mobile:
|
||||
Speed: 99
|
||||
ROT: 7
|
||||
@@ -519,7 +519,7 @@ STNK:
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: tmpl
|
||||
Owner: nod
|
||||
Queue: Vehicle.Nod
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 142
|
||||
|
||||
Reference in New Issue
Block a user