diff --git a/mods/cnc/weapons/ballistics.yaml b/mods/cnc/weapons/ballistics.yaml index 31002ced27..7665bfeef1 100644 --- a/mods/cnc/weapons/ballistics.yaml +++ b/mods/cnc/weapons/ballistics.yaml @@ -21,6 +21,7 @@ Warhead@3Eff: CreateEffect Explosions: small_frag ImpactSounds: xplos.aud + VictimScanRadius: 0 70mm: Inherits: ^BallisticWeapon diff --git a/mods/cnc/weapons/explosions.yaml b/mods/cnc/weapons/explosions.yaml index e3165297e8..60906a5e27 100644 --- a/mods/cnc/weapons/explosions.yaml +++ b/mods/cnc/weapons/explosions.yaml @@ -11,6 +11,7 @@ Warhead@2Eff: CreateEffect Explosions: poof ImpactSounds: xplos.aud + VictimScanRadius: 0 Warhead@3Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep @@ -80,6 +81,7 @@ BuildingExplode: Warhead@1Eff: CreateEffect Explosions: building, building_napalm, med_frag, poof, small_building Delay: 1 + VictimScanRadius: 0 Warhead@2Smu: LeaveSmudge SmudgeType: Crater Delay: 1 diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml index fa38976502..00c8fa1959 100644 --- a/mods/cnc/weapons/missiles.yaml +++ b/mods/cnc/weapons/missiles.yaml @@ -31,6 +31,7 @@ Warhead@3Eff: CreateEffect Explosions: small_frag ImpactSounds: xplos.aud + VictimScanRadius: 0 Dragon: Inherits: ^MissileWeapon @@ -131,6 +132,7 @@ MammothMissiles: Warhead@4EffAir: CreateEffect Explosions: small_building ImpactSounds: xplos.aud + VictimScanRadius: 0 ValidImpactTypes: Air, AirHit 227mm: @@ -210,6 +212,7 @@ BoatMissile: Explosions: small_building ImpactSounds: xplos.aud ValidImpactTypes: Air, AirHit + VictimScanRadius: 0 TowerMissle: Inherits: ^MissileWeapon diff --git a/mods/cnc/weapons/other.yaml b/mods/cnc/weapons/other.yaml index 26b16c7699..c5df172c9b 100644 --- a/mods/cnc/weapons/other.yaml +++ b/mods/cnc/weapons/other.yaml @@ -23,6 +23,7 @@ Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: flamer2.aud + VictimScanRadius: 0 Flamethrower: Inherits: ^FlameWeapon @@ -139,3 +140,4 @@ Demolish: Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: xplobig6.aud + VictimScanRadius: 0 diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml index 2b5f667d88..1cc0433a33 100644 --- a/mods/cnc/weapons/smallcaliber.yaml +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -29,6 +29,7 @@ Sniper: DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs + VictimScanRadius: 0 HighV: Inherits: ^HeavyMG diff --git a/mods/cnc/weapons/superweapons.yaml b/mods/cnc/weapons/superweapons.yaml index ad3a270839..5c6c07ad2f 100644 --- a/mods/cnc/weapons/superweapons.yaml +++ b/mods/cnc/weapons/superweapons.yaml @@ -15,6 +15,7 @@ Atomic: Warhead@2Eff_impact: CreateEffect Explosions: nuke_explosion ImpactSounds: nukexplo.aud + VictimScanRadius: 0 Warhead@3Dam_areanukea: SpreadDamage Spread: 2c512 Damage: 110 @@ -38,6 +39,7 @@ Atomic: Warhead@6Eff_areanukea: CreateEffect ImpactSounds: xplobig4.aud Delay: 3 + VictimScanRadius: 0 Warhead@7Dam_areanukeb: SpreadDamage Spread: 3c768 Damage: 50