Move money bin in line with radar/power

This commit is contained in:
Paul Chote
2010-01-10 02:05:16 +13:00
parent f26f42be49
commit 32eea307b9
3 changed files with 5 additions and 6 deletions

View File

@@ -324,7 +324,7 @@ namespace OpenRa.Game
void DrawMoney()
{
var moneyDigits = Game.LocalPlayer.DisplayCash.ToString();
var x = Game.viewport.Width - 155;
var x = Game.viewport.Width - 65;
foreach (var d in moneyDigits.Reverse())
{
rgbaRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), PaletteType.Chrome);
@@ -388,9 +388,9 @@ namespace OpenRa.Game
void DrawButtons()
{
/*
int2 buttonOrigin = new int2(Game.viewport.Width - 320, 2);
// Repair
Rectangle repairRect = new Rectangle(Game.viewport.Width - 120, 5, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
Rectangle repairRect = new Rectangle(buttonOrigin.X, buttonOrigin.Y, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
var repairDrawPos = Game.viewport.Location + new float2(repairRect.Location);
var hasFact = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ConstructionYard>());
@@ -405,7 +405,7 @@ namespace OpenRa.Game
shpRenderer.DrawSprite(repairButton.Image, repairDrawPos, PaletteType.Chrome);
// Sell
Rectangle sellRect = new Rectangle(Game.viewport.Width - 80, 5,
Rectangle sellRect = new Rectangle(buttonOrigin.X+40, buttonOrigin.Y,
sellButton.Image.bounds.Width, sellButton.Image.bounds.Height);
var sellDrawPos = Game.viewport.Location + new float2(sellRect.Location);
@@ -415,12 +415,11 @@ namespace OpenRa.Game
AddButton(sellRect, isLmb => Game.controller.ToggleInputMode<SellOrderGenerator>());
shpRenderer.DrawSprite(sellButton.Image, sellDrawPos, PaletteType.Chrome);
shpRenderer.Flush();
*/
if (Game.Settings.PowerDownBuildings)
{
// Power Down
Rectangle pwrdownRect = new Rectangle(Game.viewport.Width - 400, 5,
Rectangle pwrdownRect = new Rectangle(buttonOrigin.X+80, buttonOrigin.Y,
pwrdownButton.Image.bounds.Width, pwrdownButton.Image.bounds.Height);
var pwrdownDrawPos = Game.viewport.Location + new float2(pwrdownRect.Location);