Move money bin in line with radar/power
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@@ -324,7 +324,7 @@ namespace OpenRa.Game
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void DrawMoney()
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void DrawMoney()
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{
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{
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var moneyDigits = Game.LocalPlayer.DisplayCash.ToString();
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var moneyDigits = Game.LocalPlayer.DisplayCash.ToString();
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var x = Game.viewport.Width - 155;
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var x = Game.viewport.Width - 65;
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foreach (var d in moneyDigits.Reverse())
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foreach (var d in moneyDigits.Reverse())
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{
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{
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rgbaRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), PaletteType.Chrome);
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rgbaRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), PaletteType.Chrome);
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@@ -388,9 +388,9 @@ namespace OpenRa.Game
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void DrawButtons()
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void DrawButtons()
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{
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{
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/*
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int2 buttonOrigin = new int2(Game.viewport.Width - 320, 2);
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// Repair
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// Repair
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Rectangle repairRect = new Rectangle(Game.viewport.Width - 120, 5, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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Rectangle repairRect = new Rectangle(buttonOrigin.X, buttonOrigin.Y, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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var repairDrawPos = Game.viewport.Location + new float2(repairRect.Location);
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var repairDrawPos = Game.viewport.Location + new float2(repairRect.Location);
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var hasFact = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ConstructionYard>());
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var hasFact = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ConstructionYard>());
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@@ -405,7 +405,7 @@ namespace OpenRa.Game
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shpRenderer.DrawSprite(repairButton.Image, repairDrawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(repairButton.Image, repairDrawPos, PaletteType.Chrome);
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// Sell
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// Sell
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Rectangle sellRect = new Rectangle(Game.viewport.Width - 80, 5,
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Rectangle sellRect = new Rectangle(buttonOrigin.X+40, buttonOrigin.Y,
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sellButton.Image.bounds.Width, sellButton.Image.bounds.Height);
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sellButton.Image.bounds.Width, sellButton.Image.bounds.Height);
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var sellDrawPos = Game.viewport.Location + new float2(sellRect.Location);
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var sellDrawPos = Game.viewport.Location + new float2(sellRect.Location);
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@@ -415,12 +415,11 @@ namespace OpenRa.Game
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AddButton(sellRect, isLmb => Game.controller.ToggleInputMode<SellOrderGenerator>());
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AddButton(sellRect, isLmb => Game.controller.ToggleInputMode<SellOrderGenerator>());
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shpRenderer.DrawSprite(sellButton.Image, sellDrawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(sellButton.Image, sellDrawPos, PaletteType.Chrome);
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shpRenderer.Flush();
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shpRenderer.Flush();
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*/
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if (Game.Settings.PowerDownBuildings)
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if (Game.Settings.PowerDownBuildings)
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{
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{
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// Power Down
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// Power Down
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Rectangle pwrdownRect = new Rectangle(Game.viewport.Width - 400, 5,
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Rectangle pwrdownRect = new Rectangle(buttonOrigin.X+80, buttonOrigin.Y,
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pwrdownButton.Image.bounds.Width, pwrdownButton.Image.bounds.Height);
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pwrdownButton.Image.bounds.Width, pwrdownButton.Image.bounds.Height);
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var pwrdownDrawPos = Game.viewport.Location + new float2(pwrdownRect.Location);
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var pwrdownDrawPos = Game.viewport.Location + new float2(pwrdownRect.Location);
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chrome.png
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chrome.png
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 16 KiB |
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