Rework UpgradeActorsNear -> ProximityExternalCondition.

This commit is contained in:
Paul Chote
2016-12-02 16:14:31 +00:00
parent 5eaaff45ad
commit 32f0d570bf
8 changed files with 48 additions and 29 deletions

View File

@@ -493,7 +493,7 @@
<Compile Include="Traits\Upgrades\DeployToUpgrade.cs" />
<Compile Include="Traits\Upgrades\DisableOnUpgrade.cs" />
<Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
<Compile Include="Traits\Upgrades\UpgradeActorsNear.cs" />
<Compile Include="Traits\Upgrades\ProximityExternalCondition.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnDamageState.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnTerrain.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnMovement.cs" />

View File

@@ -9,16 +9,17 @@
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Applies an upgrade to actors within a specified range.")]
public class UpgradeActorsNearInfo : ITraitInfo
public class ProximityExternalConditionInfo : ITraitInfo
{
[UpgradeGrantedReference, FieldLoader.Require]
[Desc("The upgrades to grant.")]
public readonly string[] Upgrades = { };
[FieldLoader.Require]
[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
public readonly string Condition = null;
[Desc("The range to search for actors to upgrade.")]
public readonly WDist Range = WDist.FromCells(3);
@@ -36,14 +37,16 @@ namespace OpenRA.Mods.Common.Traits
public readonly string EnableSound = null;
public readonly string DisableSound = null;
public object Create(ActorInitializer init) { return new UpgradeActorsNear(init.Self, this); }
public object Create(ActorInitializer init) { return new ProximityExternalCondition(init.Self, this); }
}
public class UpgradeActorsNear : ITick, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOtherProduction
public class ProximityExternalCondition : ITick, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOtherProduction
{
readonly UpgradeActorsNearInfo info;
readonly ProximityExternalConditionInfo info;
readonly Actor self;
readonly Dictionary<Actor, int> tokens = new Dictionary<Actor, int>();
int proximityTrigger;
WPos cachedPosition;
WDist cachedRange;
@@ -53,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
bool cachedDisabled = true;
public UpgradeActorsNear(Actor self, UpgradeActorsNearInfo info)
public ProximityExternalCondition(Actor self, ProximityExternalConditionInfo info)
{
this.info = info;
this.self = self;
@@ -106,9 +109,8 @@ namespace OpenRA.Mods.Common.Traits
return;
var um = a.TraitOrDefault<UpgradeManager>();
if (um != null)
foreach (var u in info.Upgrades)
um.GrantUpgrade(a, u, this);
if (um != null && !tokens.ContainsKey(a) && um.AcceptsExternalCondition(a, info.Condition))
tokens[a] = um.GrantCondition(a, info.Condition, true);
}
public void UnitProducedByOther(Actor self, Actor producer, Actor produced)
@@ -129,26 +131,24 @@ namespace OpenRA.Mods.Common.Traits
return;
var um = produced.TraitOrDefault<UpgradeManager>();
if (um != null)
foreach (var u in info.Upgrades)
if (um.AcknowledgesUpgrade(produced, u))
um.GrantTimedUpgrade(produced, u, 1);
if (um != null && um.AcceptsExternalCondition(produced, info.Condition))
tokens[produced] = um.GrantCondition(produced, info.Condition, true);
}
}
void ActorExited(Actor a)
{
if (a == self || a.Disposed || self.Disposed)
if (a.Disposed)
return;
var stance = self.Owner.Stances[a.Owner];
if (!info.ValidStances.HasStance(stance))
int token;
if (!tokens.TryGetValue(a, out token))
return;
tokens.Remove(a);
var um = a.TraitOrDefault<UpgradeManager>();
if (um != null)
foreach (var u in info.Upgrades)
um.RevokeUpgrade(a, u, this);
um.RevokeCondition(a, token);
}
}
}

View File

@@ -567,6 +567,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
if (engineVersion < 20161212)
{
if (node.Key.StartsWith("UpgradeActorsNear", StringComparison.Ordinal))
{
RenameNodeKey(node, "ProximityExternalCondition");
ConvertUpgradesToCondition(parent, node, "Upgrades", "Condition");
}
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}