From 3305d5fad9c8db54da09ef525dfb6d17afafede6 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Wed, 29 Jun 2011 02:12:43 +1200 Subject: [PATCH] Update CHANGELOG --- CHANGELOG | 95 +++++++++++++++++++++++++++++++------------------------ 1 file changed, 54 insertions(+), 41 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index 5e0c053e36..3fd15ac334 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -12,58 +12,71 @@ NEW: Map support for enforcing team and spawn choice Fix resource-clearing weapons breaking custom terrain types (bridges) C&C: - Completely overhauled menu system - Support for installing from original game disks - Support for installing music from original game disks - Skirmish mode (creates a local game against bots) - Configurable bot race/team/start point - Hotkey support: + Completely overhauled menu UI + Added support for installing from original game disks + Added support for installing music from original game disks + Added support for Covert Ops music tracks + Added Skirmish mode (creates a local game against bots) + Added Configurable bot race/team/spawns + Added Hotkey support: escape to toggle ingame menu escape to go up a level in menus / cancel prompts return to confirm prompts - Support for installing game data and music from CD - Refinery footprint changed, price decreased to $1500 - Flame tank explodes on death, damage reduced by 40% - Stealth Tank damage increased - Rocket Launcher now fires 6 rockets, loses AA - Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units. - APC becomes AA only - Artillery given back to Nod - SSM launcher removed from Nod - All vehicles leave husks on death - Concrete walls require vehicle production to build - MCV, Harvester, Engineer can no longer level up (via crates) - Rocket Launcher turret now raises/lowers when it is attacking + Fixed Rocket Launcher turret raising/lowering when attacking Added muzzle flashes to Guard Tower / SAM site - Corrected firing offsets on Flame tank / Advanced guard tower / Obelisk / Rocket Launcher / Stealth Tank / Buggy / Orca / Apache + Fixed firing offsets on Flame tank / Advanced guard tower / Obelisk / Rocket Launcher / Stealth Tank / Buggy / Humvee / Artillery / Orca / Apache / Mammoth tank / Flame trooper / Chem trooper / Rocket trooper + Fixed Ion Cannon cursor + Fixed Apache artwork + Fixed uncapturable oil derricks + All vehicles leave husks on death Server/Skirmish creation selects the last played map by default - Bridge HP halved + Balance changes: + Refinery footprint changed, price decreased to $1500 + Flame tank explodes on death, damage reduced by 40% + Stealth Tank damage increased + Rocket Launcher now fires 6 rockets, loses AA + Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units. + APC becomes AA only + Artillery given back to Nod + SSM launcher removed from Nod + Concrete walls require vehicle production to build + MCV, Harvester, Engineer can no longer level up (via crates) + Advanced Guard Tower range increased + SAM Site range decreased + Bridge HP halved Red Alert: - Corrected firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret - Mod support for customizing tesla zap effect - Mines are visible to friendlies and spectators - Friendly units don't trigger mines - Bounties use correct unit value + Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret + Fixed bounties using incorrect unit value Fixed parachute offsets - Added muzzle flashes to Pillbox / Camo Pillbox - Medic cost reduced to $500 - Correctly grant allies GPS - 13 new maps by buddha, hamb, seru - Improved superweapon choosing logic when multiple are available - Don't show bounty for $0 + Added muzzle flashes to Pillbox / Camo Pillbox / SAM Site + Fixed map reveal when an ally is granted GPS + Added 13 new maps by buddha, hamb, seru + Fixed bounties of $0 displaying + Added new Oil Derrick artwork + Added support for Counterstrike & Aftermath music tracks + Added player color to diplomacy panel + Balance changes: + Medic cost reduced to $500 + Mines are visible to friendlies and spectators + Friendly units don't trigger mines + Increased reload rate for aircraft Both: - [OSX] Shortcut for adding units to groups changed from ctrl->cmd - Tooltips work for spectators - Don't show cashticks when selling walls - Don't show explosions when walls are sold - Fix veteran units not repairing correctly at service depots - Rally-points change color when a building is captured - Fix selection box dragging behind ui elements - Mod support for passengers that take multiple slots + [OSX] Changed shortcut for adding units to groups changed from ctrl->cmd + Fixed Tooltips for spectators + Fixed cashticks when selling walls + Fixed show explosions when walls are sold + Fixed veteran units not repairing correctly at service depots + Fixed Rally-point color when a building is captured + Fixed selection box dragging behind ui elements + Added Mod support for passengers that take multiple slots + Added Mod support for custom tesla zap effects Fixed desync when a support aircraft is killed after completing its task Fixed bugs with selling refineries + Fixed superweapons being fired from disabled structures when multiple are available Utility: - Fixes for converting shp -> png + Fixed --png mode for converting shp -> png + Editor: + Fixed actor rendering on OSX / Linux 20110511: Engine: