From 330978aeea90643c17ab5cf440e3a0f8baf07d76 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 14 Jul 2013 16:56:44 +1200 Subject: [PATCH] Fix ProductionAirdrop style nits. --- OpenRA.Mods.Cnc/ProductionAirdrop.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/OpenRA.Mods.Cnc/ProductionAirdrop.cs b/OpenRA.Mods.Cnc/ProductionAirdrop.cs index 1b5ce4a429..142ee657d9 100644 --- a/OpenRA.Mods.Cnc/ProductionAirdrop.cs +++ b/OpenRA.Mods.Cnc/ProductionAirdrop.cs @@ -30,9 +30,10 @@ namespace OpenRA.Mods.Cnc class ProductionAirdrop : Production { - public ProductionAirdrop(ProductionAirdropInfo info) : base(info) {} + public ProductionAirdrop(ProductionAirdropInfo info) + : base(info) { } - public override bool Produce( Actor self, ActorInfo producee ) + public override bool Produce(Actor self, ActorInfo producee) { var owner = self.Owner; @@ -53,10 +54,10 @@ namespace OpenRA.Mods.Cnc { var a = w.CreateActor(actorType, new TypeDictionary { - new LocationInit( startPos ), - new OwnerInit( owner ), - new FacingInit( 64 ), - new AltitudeInit( Rules.Info[actorType].Traits.Get().CruiseAltitude ), + new LocationInit(startPos), + new OwnerInit(owner), + new FacingInit(64), + new AltitudeInit(Rules.Info[actorType].Traits.Get().CruiseAltitude), }); a.QueueActivity(Fly.ToCell(self.Location + new CVec(9, 0)));