Look up the production queue multiplier in Lua.

This commit is contained in:
Zimmermann Gyula
2016-07-08 12:05:46 +02:00
parent f80ac6e5c0
commit 3309e8ac3d

View File

@@ -64,8 +64,9 @@ namespace OpenRA.Mods.Common.Scripting
return a; return a;
} }
[Desc("Returns the build time (in ticks) of the requested unit type.")] [Desc("Returns the build time (in ticks) of the requested unit type.",
public int BuildTime(string type) "An optional second value can be used to exactly specify the producing queue type.")]
public int BuildTime(string type, string queue = null)
{ {
ActorInfo ai; ActorInfo ai;
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai)) if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
@@ -80,10 +81,35 @@ namespace OpenRA.Mods.Common.Scripting
if (time == -1) if (time == -1)
{ {
var valued = ai.TraitInfoOrDefault<ValuedInfo>(); var valued = ai.TraitInfoOrDefault<ValuedInfo>();
time = valued != null ? valued.Cost : 0; if (valued == null)
return 0;
else
time = valued.Cost;
} }
time = time * bi.BuildDurationModifier / 100; int pbi;
if (queue != null)
{
var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>()
.Where(x => x.Type == queue)).FirstOrDefault();
if (pqueue == null)
throw new LuaException("The specified queue '{0}' does not exist!".F(queue));
pbi = pqueue.BuildDurationModifier;
}
else
{
var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>()
.Where(x => bi.Queue.Contains(x.Type))).FirstOrDefault();
if (pqueue == null)
throw new LuaException("No actors can produce actor '{0}'!".F(type));
pbi = pqueue.BuildDurationModifier;
}
time = time * bi.BuildDurationModifier * pbi / 10000;
return time; return time;
} }