Fix RCS1077
This commit is contained in:
@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Linq;
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using Eluant;
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using OpenRA.Scripting;
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@@ -24,7 +25,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Returns the player with the specified internal name, or nil if a match is not found.")]
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public Player GetPlayer(string name)
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{
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return Context.World.Players.FirstOrDefault(p => p.InternalName == name);
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return Array.Find(Context.World.Players, p => p.InternalName == name);
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}
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[Desc("Returns a table of players filtered by the specified function.")]
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Linq;
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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@@ -33,7 +34,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Returns the count of the actor's specified ammopool.")]
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public int AmmoCount(string poolName = "primary")
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{
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var pool = ammoPools.FirstOrDefault(a => a.Info.Name == poolName);
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var pool = Array.Find(ammoPools, a => a.Info.Name == poolName);
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if (pool == null)
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throw new LuaException($"Invalid ammopool name {poolName} queried on actor {self}.");
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@@ -43,7 +44,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Returns the maximum count of ammo the actor can load.")]
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public int MaximumAmmoCount(string poolName = "primary")
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{
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var pool = ammoPools.FirstOrDefault(a => a.Info.Name == poolName);
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var pool = Array.Find(ammoPools, a => a.Info.Name == poolName);
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if (pool == null)
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throw new LuaException($"Invalid ammopool name {poolName} queried on actor {self}.");
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@@ -54,7 +55,7 @@ namespace OpenRA.Mods.Common.Scripting
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"(Use a negative amount to remove ammo.)")]
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public void Reload(string poolName = "primary", int amount = 1)
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{
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var pool = ammoPools.FirstOrDefault(a => a.Info.Name == poolName);
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var pool = Array.Find(ammoPools, a => a.Info.Name == poolName);
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if (pool == null)
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throw new LuaException($"Invalid ammopool name {poolName} queried on actor {self}.");
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Linq;
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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@@ -33,8 +34,7 @@ namespace OpenRA.Mods.Common.Scripting
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"If duration > 0 the condition will be automatically revoked after the defined number of ticks.")]
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public int GrantCondition(string condition, int duration = 0)
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{
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var external = externalConditions
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.FirstOrDefault(t => t.Info.Condition == condition && t.CanGrantCondition(this));
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var external = Array.Find(externalConditions, t => t.Info.Condition == condition && t.CanGrantCondition(this));
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if (external == null)
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throw new LuaException($"Condition `{condition}` has not been listed on an enabled ExternalCondition trait");
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Linq;
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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@@ -32,8 +33,7 @@ namespace OpenRA.Mods.Common.Scripting
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"If duration > 0 the condition will be automatically revoked after the defined number of ticks.")]
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public int GrantCondition(string condition, int duration = 0)
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{
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var external = externalConditions
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.FirstOrDefault(t => t.Info.Condition == condition && t.CanGrantCondition(this));
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var external = Array.Find(externalConditions, t => t.Info.Condition == condition && t.CanGrantCondition(this));
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if (external == null)
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throw new LuaException($"Condition `{condition}` has not been listed on an enabled ExternalCondition trait");
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Scripting
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{
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get
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{
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var c = Player.World.LobbyInfo.Clients.FirstOrDefault(i => i.Index == Player.ClientIndex);
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var c = Player.World.LobbyInfo.Clients.Find(i => i.Index == Player.ClientIndex);
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return c?.Team ?? 0;
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}
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}
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Scripting
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{
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get
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{
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var c = Player.World.LobbyInfo.Clients.FirstOrDefault(i => i.Index == Player.ClientIndex);
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var c = Player.World.LobbyInfo.Clients.Find(i => i.Index == Player.ClientIndex);
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return c?.Handicap ?? 0;
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}
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}
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@@ -187,8 +187,7 @@ namespace OpenRA.Mods.Common.Scripting
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if (triggers.HasAnyCallbacksFor(Trigger.OnProduction))
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return true;
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return queues.Where(q => GetBuildableInfo(actorType).Queue.Contains(q.Info.Type))
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.Any(q => q.AllQueued().Any());
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return queues.Any(q => GetBuildableInfo(actorType).Queue.Contains(q.Info.Type) && q.AllQueued().Any());
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}
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BuildableInfo GetBuildableInfo(string actorType)
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