Put audio related problems into sound.log
This commit is contained in:
@@ -31,7 +31,7 @@ namespace OpenRA
|
||||
{
|
||||
if (!FileSystem.Exists(filename))
|
||||
{
|
||||
Log.Write("debug", "LoadSound, file does not exist: {0}", filename);
|
||||
Log.Write("sound", "LoadSound, file does not exist: {0}", filename);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -390,7 +390,7 @@ namespace OpenRA
|
||||
Al.alGenSources(1, out source);
|
||||
if (0 != Al.alGetError())
|
||||
{
|
||||
Log.Write("debug", "Failed generating OpenAL source {0}", i);
|
||||
Log.Write("sound", "Failed generating OpenAL source {0}", i);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -442,7 +442,7 @@ namespace OpenRA
|
||||
{
|
||||
if (sound == null)
|
||||
{
|
||||
Log.Write("debug", "Attempt to Play2D a null `ISoundSource`");
|
||||
Log.Write("sound", "Attempt to Play2D a null `ISoundSource`");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user