diff --git a/OpenRA.Mods.RA/Strategic/StrategicPoint.cs b/OpenRA.Mods.RA/Strategic/StrategicPoint.cs
index 9cf6d16c9d..9393f08784 100644
--- a/OpenRA.Mods.RA/Strategic/StrategicPoint.cs
+++ b/OpenRA.Mods.RA/Strategic/StrategicPoint.cs
@@ -18,15 +18,11 @@ namespace OpenRA.Mods.RA
{
public class StrategicPointInfo : ITraitInfo
{
- public readonly bool Critical = false;
-
public object Create(ActorInitializer init) { return new StrategicPoint(init.self, this); }
}
public class StrategicPoint : INotifyCapture, ITick, ISync
{
- [Sync] public Actor Self;
- [Sync] public bool Critical;
[Sync] public Player OriginalOwner;
[Sync] public int TicksOwned = 0;
@@ -34,11 +30,8 @@ namespace OpenRA.Mods.RA
public StrategicPoint(Actor self, StrategicPointInfo info)
{
- Self = self;
Info = info;
OriginalOwner = self.Owner;
-
- Critical = info.Critical;
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
@@ -49,7 +42,6 @@ namespace OpenRA.Mods.RA
public void Tick(Actor self)
{
if (OriginalOwner == self.Owner || self.Owner.WinState != WinState.Undefined) return;
-
TicksOwned++;
}
}
diff --git a/OpenRA.Mods.RA/Strategic/StrategicVictoryConditions.cs b/OpenRA.Mods.RA/Strategic/StrategicVictoryConditions.cs
index 06f6474195..215445ea45 100644
--- a/OpenRA.Mods.RA/Strategic/StrategicVictoryConditions.cs
+++ b/OpenRA.Mods.RA/Strategic/StrategicVictoryConditions.cs
@@ -15,16 +15,11 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
- ///
- /// Attach to players only kthx :)
- ///
public class StrategicVictoryConditionsInfo : ITraitInfo, Requires
{
public readonly int TicksToHold = 25 * 60 * 5; // ~5 minutes
public readonly bool ResetOnHoldLost = true;
public readonly float RatioRequired = 0.5f; // 50% required of all koth locations
- public readonly float CriticalRatioRequired = 1f; // if someone owns 100% of all critical locations
- public readonly bool SplitHolds = true; // disallow or allow the 'holdsrequired' to include critical locations
public object Create(ActorInitializer init) { return new StrategicVictoryConditions(init.self, this); }
}
@@ -34,102 +29,28 @@ namespace OpenRA.Mods.RA
Actor self;
StrategicVictoryConditionsInfo info;
- [Sync] bool SplitHolds;
[Sync] public int TicksLeft = 0;
- [Sync] public int CriticalTicksLeft = 0;
public StrategicVictoryConditions(Actor self, StrategicVictoryConditionsInfo info)
{
this.self = self;
this.info = info;
- SplitHolds = info.SplitHolds;
}
- ///
- /// Includes your allies as well
- ///
- int Owned
- {
- get { return CountOwnedPoints(false) + (SplitHolds ? 0 : OwnedCritical); }
- }
-
- ///
- /// Includes your allies as well
- ///
- int OwnedCritical
- {
- get { return CountOwnedPoints(true); }
- }
-
- IEnumerable> AllPoints
+ public IEnumerable> AllPoints
{
get { return self.World.ActorsWithTrait(); }
}
- public int Total
- {
- get
- {
- return SplitHolds
- ? AllPoints.Count( a => a.Trait.Critical )
- : AllPoints.Count();
- }
- }
+ public int Total { get { return AllPoints.Count(); } }
+ int Owned { get { return AllPoints.Count( a => WorldUtils.AreMutualAllies( self.Owner, a.Actor.Owner )); } }
- public int TotalCritical
- {
- get
- {
- return AllPoints.Count( a => a.Trait.Critical );
- }
- }
-
- int CountOwnedPoints(bool critical)
- {
- return AllPoints.Count( a => a.Trait.Critical == critical &&
- WorldUtils.AreMutualAllies( self.Owner, a.Actor.Owner ));
- }
-
- public bool HoldingCritical
- {
- get
- {
- var criticalOwned = 1f / TotalCritical * OwnedCritical;
-
- return criticalOwned >= info.CriticalRatioRequired;
- }
- }
-
- public bool Holding
- {
- get
- {
- var owned = 1f / Total * Owned;
-
- return owned >= info.RatioRequired;
- }
- }
+ public bool Holding { get { return Owned >= info.RatioRequired * Total; } }
public void Tick(Actor self)
{
if (self.Owner.WinState != WinState.Undefined || self.Owner.NonCombatant) return;
- // See if any of the conditions are met to increase the count
- if (TotalCritical > 0)
- {
- if (HoldingCritical)
- {
- // Hah! We met ths critical owned condition
- if (CriticalTicksLeft == 0)
- CriticalTicksLeft = info.TicksToHold; // crap
- else if (--CriticalTicksLeft == 0)
- Won();
- }
- else if (CriticalTicksLeft != 0)
- if (info.ResetOnHoldLost)
- CriticalTicksLeft = info.TicksToHold; // Reset the time hold
- }
-
// See if any of the conditions are met to increase the count
if (Total > 0)
{
diff --git a/OpenRA.Mods.RA/Widgets/StrategicProgressWidget.cs b/OpenRA.Mods.RA/Widgets/StrategicProgressWidget.cs
index bc439de15b..6af4d57853 100644
--- a/OpenRA.Mods.RA/Widgets/StrategicProgressWidget.cs
+++ b/OpenRA.Mods.RA/Widgets/StrategicProgressWidget.cs
@@ -35,35 +35,27 @@ namespace OpenRA.Mods.RA.Widgets
Init();
if (!IsVisible()) return;
- int2 offset = int2.Zero;
+
+ var rb = RenderBounds;
+ var offset = int2.Zero;
var svc = world.Players.Select(p => p.PlayerActor.TraitOrDefault()).FirstOrDefault();
- var totalWidth = (svc.Total + svc.TotalCritical) * 32;
- int curX = -(totalWidth / 2);
+ var totalWidth = svc.Total * 32;
+ var curX = -totalWidth / 2;
- foreach (var a in world.ActorsWithTrait().Where(a => a.Trait.Critical))
+ foreach (var a in svc.AllPoints)
{
- WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
+ WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(rb.Left + curX, rb.Top));
if (WorldUtils.AreMutualAllies(a.Actor.Owner, world.LocalPlayer))
- WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
+ WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(rb.Left + curX, rb.Top));
else if (!a.Actor.Owner.NonCombatant)
- WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
- curX += 32;
- }
-
- foreach (var a in world.ActorsWithTrait().Where(a => !a.Trait.Critical))
- {
- WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
-
- if (WorldUtils.AreMutualAllies(a.Actor.Owner, world.LocalPlayer))
- WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
- else if (!a.Actor.Owner.NonCombatant)
- WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
+ WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(rb.Left + curX, rb.Top));
curX += 32;
}
+
offset += new int2(0, 32);
if (world.LocalPlayer == null) return;
@@ -74,12 +66,12 @@ namespace OpenRA.Mods.RA.Widgets
var isVictory = pendingWinner == world.LocalPlayer || !WorldUtils.AreMutualAllies(pendingWinner, world.LocalPlayer);
var tc = "Strategic {0} in {1}".F(
isVictory ? "victory" : "defeat",
- WidgetUtils.FormatTime(Math.Max(winnerSvc.CriticalTicksLeft, winnerSvc.TicksLeft)));
+ WidgetUtils.FormatTime(winnerSvc.TicksLeft));
- var size = Game.Renderer.Fonts["Bold"].Measure(tc);
-
- Game.Renderer.Fonts["Bold"].DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2 + 1, RenderBounds.Top + 1), Color.Black);
- Game.Renderer.Fonts["Bold"].DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2, RenderBounds.Top), Color.WhiteSmoke);
+ var font = Game.Renderer.Fonts["Bold"];
+
+ var size = font.Measure(tc);
+ font.DrawTextWithContrast(tc, offset + new float2(rb.Left - size.X / 2 + 1, rb.Top + 1), Color.White, Color.Black, 1);
offset += new int2(0, size.Y + 1);
}
@@ -93,12 +85,6 @@ namespace OpenRA.Mods.RA.Widgets
{
var svc = p.PlayerActor.Trait();
- if (svc.HoldingCritical && svc.CriticalTicksLeft > 0 && svc.CriticalTicksLeft < shortest)
- {
- shortest = svc.CriticalTicksLeft;
- shortestPlayer = p;
- }
-
if (svc.Holding && svc.TicksLeft > 0 && svc.TicksLeft < shortest)
{
shortest = svc.TicksLeft;