Merge pull request #6127 from cjshmyr/attackcharge

Fixes #5568
This commit is contained in:
Matthias Mailänder
2014-08-03 17:51:28 +02:00

View File

@@ -17,15 +17,16 @@ namespace OpenRA.Mods.RA
[Desc("Charges up before being able to attack.")]
class AttackChargeInfo : AttackOmniInfo
{
[Desc("How many charges this actor has to attack with, once charged.")]
public readonly int MaxCharges = 1;
[Desc("Reload time (for all charges).")]
[Desc("Reload time for all charges (in ticks).")]
public readonly int ReloadTime = 120;
[Desc("Delay for first charge. Needs to match FireDelay for Obelisk.")]
[Desc("Delay for initial charge attack (in ticks).")]
public readonly int InitialChargeDelay = 22;
[Desc("Delay for additional charges if MaxCharge is larger than 1.")]
[Desc("Delay between charge attacks (in ticks).")]
public readonly int ChargeDelay = 3;
public override object Create(ActorInitializer init) { return new AttackCharge(init.self, this); }
@@ -51,6 +52,14 @@ namespace OpenRA.Mods.RA
charges = info.MaxCharges;
}
protected override bool CanAttack(Actor self, Target target)
{
if (!IsReachableTarget(target, true))
return false;
return base.CanAttack(self, target);
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
--charges;
@@ -83,13 +92,14 @@ namespace OpenRA.Mods.RA
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValidFor(self))
if (IsCanceled || !attack.CanAttack(self, target))
return NextActivity;
if (attack.charges == 0 || !attack.CanAttack(self, target))
if (attack.charges == 0)
return this;
self.Trait<RenderBuildingCharge>().PlayCharge(self);
return Util.SequenceActivities(new Wait(attack.info.InitialChargeDelay), new ChargeFire(attack, target), this);
}
}
@@ -98,6 +108,7 @@ namespace OpenRA.Mods.RA
{
readonly AttackCharge attack;
readonly Target target;
public ChargeFire(AttackCharge attack, Target target)
{
this.attack = attack;
@@ -106,7 +117,7 @@ namespace OpenRA.Mods.RA
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValidFor(self))
if (IsCanceled || !attack.CanAttack(self, target))
return NextActivity;
if (attack.charges == 0)