Move viewport to reinforcements location after infiltration
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@@ -128,17 +128,18 @@ namespace OpenRA.Mods.RA.Missions
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if (world.FrameNumber == frameInfiltrated + 100)
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{
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Sound.Play("aarrivs1.aud");
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Game.MoveViewport(reinforcementsUnloadPoint.Location.ToFloat2());
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world.AddFrameEndTask(w => SendReinforcements());
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}
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else if (world.FrameNumber >= frameInfiltrated + 200)
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if (world.FrameNumber == frameInfiltrated + 200)
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{
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Sound.Play("timergo1.aud");
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destroyBaseTimer = new CountdownTimer(destroyBaseTicks, OnDestroyBaseTimerExpired, true);
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destroyBaseTimerWidget = new CountdownTimerWidget(destroyBaseTimer, "Secure lab in: {0}");
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Ui.Root.AddChild(destroyBaseTimerWidget);
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}
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if (world.FrameNumber >= frameInfiltrated + 200)
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{
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if (world.FrameNumber == frameInfiltrated + 200)
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{
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Sound.Play("timergo1.aud");
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destroyBaseTimer = new CountdownTimer(destroyBaseTicks, OnDestroyBaseTimerExpired, true);
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destroyBaseTimerWidget = new CountdownTimerWidget(destroyBaseTimer, "Secure lab in: {0}");
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Ui.Root.AddChild(destroyBaseTimerWidget);
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}
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destroyBaseTimer.Tick();
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}
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}
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