Move some traits from RA.Buildings to Common
This commit is contained in:
36
OpenRA.Mods.Common/Traits/Demolishable.cs
Normal file
36
OpenRA.Mods.Common/Traits/Demolishable.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
{
|
||||
[Desc("Handle demolitions from C4 explosives.")]
|
||||
public class DemolishableInfo : IDemolishableInfo, ITraitInfo
|
||||
{
|
||||
public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return true; }
|
||||
|
||||
public object Create(ActorInitializer init) { return new Demolishable(); }
|
||||
}
|
||||
|
||||
public class Demolishable : IDemolishable
|
||||
{
|
||||
public void Demolish(Actor self, Actor saboteur)
|
||||
{
|
||||
self.Kill(saboteur);
|
||||
}
|
||||
|
||||
public bool IsValidTarget(Actor self, Actor saboteur)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
OpenRA.Mods.Common/Traits/ShakeOnDeath.cs
Normal file
35
OpenRA.Mods.Common/Traits/ShakeOnDeath.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
{
|
||||
public class ShakeOnDeathInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Intensity = 10;
|
||||
public object Create(ActorInitializer init) { return new ShakeOnDeath(this); }
|
||||
}
|
||||
|
||||
public class ShakeOnDeath : INotifyKilled
|
||||
{
|
||||
readonly ShakeOnDeathInfo Info;
|
||||
|
||||
public ShakeOnDeath(ShakeOnDeathInfo info)
|
||||
{
|
||||
this.Info = info;
|
||||
}
|
||||
|
||||
public void Killed(Actor self, AttackInfo e)
|
||||
{
|
||||
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(Info.Intensity, self.CenterPosition, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
40
OpenRA.Mods.Common/Traits/Sound/SoundOnDamageTransition.cs
Normal file
40
OpenRA.Mods.Common/Traits/Sound/SoundOnDamageTransition.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
{
|
||||
public class SoundOnDamageTransitionInfo : ITraitInfo
|
||||
{
|
||||
public readonly string DamagedSound;
|
||||
public readonly string DestroyedSound;
|
||||
|
||||
public object Create(ActorInitializer init) { return new SoundOnDamageTransition(this);}
|
||||
}
|
||||
|
||||
public class SoundOnDamageTransition : INotifyDamageStateChanged
|
||||
{
|
||||
readonly SoundOnDamageTransitionInfo Info;
|
||||
|
||||
public SoundOnDamageTransition( SoundOnDamageTransitionInfo info )
|
||||
{
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public void DamageStateChanged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.DamageState == DamageState.Dead)
|
||||
Sound.Play(Info.DestroyedSound, self.CenterPosition);
|
||||
else if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
|
||||
Sound.Play(Info.DamagedSound, self.CenterPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user