Move some traits from RA.Buildings to Common

This commit is contained in:
reaperrr
2014-11-09 16:03:36 +01:00
parent 455d4dc97f
commit 3372914216
5 changed files with 6 additions and 6 deletions

View File

@@ -99,8 +99,10 @@
<Compile Include="ServerTraits\PlayerPinger.cs" /> <Compile Include="ServerTraits\PlayerPinger.cs" />
<Compile Include="Traits\BlocksBullets.cs" /> <Compile Include="Traits\BlocksBullets.cs" />
<Compile Include="Traits\Immobile.cs" /> <Compile Include="Traits\Immobile.cs" />
<Compile Include="Traits\Demolishable.cs" />
<Compile Include="Traits\JamsMissiles.cs" /> <Compile Include="Traits\JamsMissiles.cs" />
<Compile Include="Traits\ProvidesRadar.cs" /> <Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\ShakeOnDeath.cs" />
<Compile Include="Traits\Power\AffectedByPowerOutage.cs" /> <Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
<Compile Include="Traits\Power\CanPowerDown.cs" /> <Compile Include="Traits\Power\CanPowerDown.cs" />
<Compile Include="Traits\Power\Player\PowerManager.cs" /> <Compile Include="Traits\Power\Player\PowerManager.cs" />
@@ -112,6 +114,7 @@
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" /> <Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" /> <Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\DeathSounds.cs" /> <Compile Include="Traits\Sound\DeathSounds.cs" />
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" /> <Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" /> <Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
<Compile Include="UtilityCommands\ExtractFilesCommand.cs" /> <Compile Include="UtilityCommands\ExtractFilesCommand.cs" />

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@@ -10,7 +10,7 @@
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common
{ {
[Desc("Handle demolitions from C4 explosives.")] [Desc("Handle demolitions from C4 explosives.")]
public class DemolishableInfo : IDemolishableInfo, ITraitInfo public class DemolishableInfo : IDemolishableInfo, ITraitInfo

View File

@@ -10,7 +10,7 @@
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings namespace OpenRA.Mods.Common
{ {
public class ShakeOnDeathInfo : ITraitInfo public class ShakeOnDeathInfo : ITraitInfo
{ {

View File

@@ -10,7 +10,7 @@
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings namespace OpenRA.Mods.Common
{ {
public class SoundOnDamageTransitionInfo : ITraitInfo public class SoundOnDamageTransitionInfo : ITraitInfo
{ {

View File

@@ -170,8 +170,6 @@
<Compile Include="Buildings\FootprintUtils.cs" /> <Compile Include="Buildings\FootprintUtils.cs" />
<Compile Include="Buildings\LineBuild.cs" /> <Compile Include="Buildings\LineBuild.cs" />
<Compile Include="Buildings\RepairableBuilding.cs" /> <Compile Include="Buildings\RepairableBuilding.cs" />
<Compile Include="Buildings\ShakeOnDeath.cs" />
<Compile Include="Buildings\SoundOnDamageTransition.cs" />
<Compile Include="Buildings\Util.cs" /> <Compile Include="Buildings\Util.cs" />
<Compile Include="Burns.cs" /> <Compile Include="Burns.cs" />
<Compile Include="C4Demolition.cs" /> <Compile Include="C4Demolition.cs" />
@@ -389,7 +387,6 @@
<Compile Include="AttackBomber.cs" /> <Compile Include="AttackBomber.cs" />
<Compile Include="ShroudRenderer.cs" /> <Compile Include="ShroudRenderer.cs" />
<Compile Include="Render\WithCrateBody.cs" /> <Compile Include="Render\WithCrateBody.cs" />
<Compile Include="Buildings\Demolishable.cs" />
<Compile Include="Activities\FlyFollow.cs" /> <Compile Include="Activities\FlyFollow.cs" />
<Compile Include="Widgets\Logic\GameTimerLogic.cs" /> <Compile Include="Widgets\Logic\GameTimerLogic.cs" />
<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" /> <Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />