Move some traits from RA.Buildings to Common
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@@ -99,8 +99,10 @@
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<Compile Include="ServerTraits\PlayerPinger.cs" />
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<Compile Include="Traits\BlocksBullets.cs" />
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<Compile Include="Traits\Immobile.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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<Compile Include="Traits\JamsMissiles.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
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<Compile Include="Traits\Power\CanPowerDown.cs" />
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<Compile Include="Traits\Power\Player\PowerManager.cs" />
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@@ -112,6 +114,7 @@
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<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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[Desc("Handle demolitions from C4 explosives.")]
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public class DemolishableInfo : IDemolishableInfo, ITraitInfo
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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namespace OpenRA.Mods.Common
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{
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public class ShakeOnDeathInfo : ITraitInfo
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{
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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namespace OpenRA.Mods.Common
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{
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public class SoundOnDamageTransitionInfo : ITraitInfo
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{
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@@ -170,8 +170,6 @@
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<Compile Include="Buildings\FootprintUtils.cs" />
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<Compile Include="Buildings\LineBuild.cs" />
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<Compile Include="Buildings\RepairableBuilding.cs" />
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<Compile Include="Buildings\ShakeOnDeath.cs" />
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<Compile Include="Buildings\SoundOnDamageTransition.cs" />
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<Compile Include="Buildings\Util.cs" />
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<Compile Include="Burns.cs" />
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<Compile Include="C4Demolition.cs" />
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@@ -389,7 +387,6 @@
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<Compile Include="AttackBomber.cs" />
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<Compile Include="ShroudRenderer.cs" />
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<Compile Include="Render\WithCrateBody.cs" />
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<Compile Include="Buildings\Demolishable.cs" />
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<Compile Include="Activities\FlyFollow.cs" />
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<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
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<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
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