Pass WorldRenderer to Render().
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@@ -93,8 +93,8 @@ namespace OpenRA
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vis = Shroud.GetVisOrigins(this).ToArray()
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};
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}
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ApplyIRender = x => x.Render(this);
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ApplyIRender = (x, wr) => x.Render(this, wr);
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ApplyRenderModifier = (m, p, wr) => p.ModifyRender(this, wr, m);
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Bounds = Cached.New(() => CalculateBounds(false));
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@@ -122,12 +122,12 @@ namespace OpenRA
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OpenRA.FileFormats.Lazy<int2> Size;
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// note: these delegates are cached to avoid massive allocation.
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Func<IRender, IEnumerable<Renderable>> ApplyIRender;
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Func<IRender, WorldRenderer, IEnumerable<Renderable>> ApplyIRender;
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Func<IEnumerable<Renderable>, IRenderModifier, WorldRenderer, IEnumerable<Renderable>> ApplyRenderModifier;
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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var mods = TraitsImplementing<IRenderModifier>();
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var sprites = TraitsImplementing<IRender>().SelectMany(ApplyIRender);
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var sprites = TraitsImplementing<IRender>().SelectMany(x => ApplyIRender(x, wr));
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return mods.Aggregate(sprites, (m,p) => ApplyRenderModifier(m,p,wr));
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}
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