Pass WorldRenderer to Render().
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@@ -78,17 +78,17 @@ namespace OpenRA.Traits
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anim.PlayRepeating("idle");
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}
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public PaletteReference Palette(Player p)
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public PaletteReference Palette(Player p, WorldRenderer wr)
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{
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return PaletteReference.FromName(Info.Palette ?? Info.PlayerPalette + p.InternalName);
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return wr.Palette(Info.Palette ?? Info.PlayerPalette + p.InternalName);
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}
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public virtual IEnumerable<Renderable> Render(Actor self)
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public virtual IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
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{
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foreach (var a in anims.Values)
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if (a.DisableFunc == null || !a.DisableFunc())
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{
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Renderable ret = a.Image(self, Palette(self.Owner));
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Renderable ret = a.Image(self, Palette(self.Owner, wr));
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if (Info.Scale != 1f)
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ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f * ret.Sprite.size * (1 - Info.Scale));
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yield return ret;
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@@ -34,7 +34,7 @@ namespace OpenRA.Traits
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}
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public interface ITick { void Tick(Actor self); }
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public interface IRender { IEnumerable<Renderable> Render(Actor self); }
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public interface IRender { IEnumerable<Renderable> Render(Actor self, WorldRenderer wr); }
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public interface IAutoSelectionSize { int2 SelectionSize(Actor self); }
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public interface IIssueOrder
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