Pass WorldRenderer to Render().
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@@ -20,6 +20,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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Actor building;
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Player player;
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RenderSimple rs;
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Animation anim = new Animation("allyrepair");
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public RepairIndicator(Actor building, Player player)
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@@ -27,6 +28,7 @@ namespace OpenRA.Mods.RA.Effects
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this.building = building;
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this.player = player;
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anim.PlayRepeating("repair");
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rs = building.Trait<RenderSimple>();
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}
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public void Tick(World world)
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@@ -44,10 +46,8 @@ namespace OpenRA.Mods.RA.Effects
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{
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if (!building.Destroyed)
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{
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var palette = building.Trait<RenderSimple>().Palette(player);
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yield return new Renderable(anim.Image,
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building.CenterLocation.ToFloat2() - .5f * anim.Image.size, palette, (int)building.CenterLocation.Y);
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building.CenterLocation.ToFloat2() - .5f * anim.Image.size, rs.Palette(player, wr), (int)building.CenterLocation.Y);
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}
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}
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}
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