Don't disable chat in replays
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@@ -312,7 +312,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public override void Tick()
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{
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var chatWasEnabled = chatEnabled;
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chatEnabled = Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue;
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chatEnabled = world.IsReplay || (Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue);
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if (chatEnabled && !chatWasEnabled)
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{
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@@ -548,7 +548,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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panel = PanelType.Players;
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var chatWasEnabled = chatEnabled;
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chatEnabled = Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue;
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chatEnabled = worldRenderer.World.IsReplay || (Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue);
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if (chatEnabled && !chatWasEnabled)
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{
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