Don't disable chat in replays
This commit is contained in:
@@ -53,7 +53,8 @@ namespace OpenRA.Network
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case "DisableChatEntry":
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case "DisableChatEntry":
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{
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{
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// Order must originate from the server
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// Order must originate from the server
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if (clientId != 0)
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// Don't disable chat in replays
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if (clientId != 0 || (world != null && world.IsReplay))
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break;
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break;
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// Server may send MaxValue to indicate that it is disabled until further notice
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// Server may send MaxValue to indicate that it is disabled until further notice
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@@ -312,7 +312,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public override void Tick()
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public override void Tick()
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{
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{
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var chatWasEnabled = chatEnabled;
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var chatWasEnabled = chatEnabled;
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chatEnabled = Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue;
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chatEnabled = world.IsReplay || (Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue);
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if (chatEnabled && !chatWasEnabled)
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if (chatEnabled && !chatWasEnabled)
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{
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{
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@@ -548,7 +548,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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panel = PanelType.Players;
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panel = PanelType.Players;
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var chatWasEnabled = chatEnabled;
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var chatWasEnabled = chatEnabled;
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chatEnabled = Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue;
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chatEnabled = worldRenderer.World.IsReplay || (Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue);
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if (chatEnabled && !chatWasEnabled)
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if (chatEnabled && !chatWasEnabled)
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{
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{
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