Don't disable chat in replays
This commit is contained in:
@@ -53,7 +53,8 @@ namespace OpenRA.Network
|
||||
case "DisableChatEntry":
|
||||
{
|
||||
// Order must originate from the server
|
||||
if (clientId != 0)
|
||||
// Don't disable chat in replays
|
||||
if (clientId != 0 || (world != null && world.IsReplay))
|
||||
break;
|
||||
|
||||
// Server may send MaxValue to indicate that it is disabled until further notice
|
||||
|
||||
@@ -312,7 +312,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
public override void Tick()
|
||||
{
|
||||
var chatWasEnabled = chatEnabled;
|
||||
chatEnabled = Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue;
|
||||
chatEnabled = world.IsReplay || (Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue);
|
||||
|
||||
if (chatEnabled && !chatWasEnabled)
|
||||
{
|
||||
|
||||
@@ -548,7 +548,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
panel = PanelType.Players;
|
||||
|
||||
var chatWasEnabled = chatEnabled;
|
||||
chatEnabled = Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue;
|
||||
chatEnabled = worldRenderer.World.IsReplay || (Game.RunTime >= TextNotificationsManager.ChatDisabledUntil && TextNotificationsManager.ChatDisabledUntil != uint.MaxValue);
|
||||
|
||||
if (chatEnabled && !chatWasEnabled)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user