Support loopback servers for solo play
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@@ -49,22 +49,21 @@ namespace OpenRA.Server
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shutdown = true;
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}
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public Server(ModData modData, Settings settings, string map)
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public Server(IPAddress ip, int port, string serverName, string[] mods, string map, ModData modData)
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{
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Log.AddChannel("server", "server.log");
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listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort);
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Name = settings.Server.Name;
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listener = new TcpListener(ip, port);
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Name = serverName;
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randomSeed = (int)DateTime.Now.ToBinary();
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ModData = modData;
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foreach (var trait in modData.Manifest.ServerTraits)
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ServerTraits.Add( modData.ObjectCreator.CreateObject<ServerTrait>(trait) );
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lobbyInfo = new Session( settings.Game.Mods );
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lobbyInfo = new Session( mods );
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lobbyInfo.GlobalSettings.RandomSeed = randomSeed;
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lobbyInfo.GlobalSettings.Map = map;
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lobbyInfo.GlobalSettings.ServerName = settings.Server.Name;
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lobbyInfo.GlobalSettings.ServerName = serverName;
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foreach (var t in ServerTraits.WithInterface<INotifyServerStart>())
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t.ServerStarted(this);
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