@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Buildings
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Health Health;
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RepairableBuildingInfo Info;
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public bool RepairActive = true;
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public bool RepairActive = false;
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public RepairableBuilding(Actor self, RepairableBuildingInfo info)
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{
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@@ -102,6 +102,7 @@ namespace OpenRA.Mods.RA.Buildings
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if (Health.DamageState == DamageState.Undamaged)
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{
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Repairers.Clear();
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RepairActive = false;
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return;
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||||
}
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||||
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||||
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