Prevent chronoshifting into shroud
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@@ -14,6 +14,11 @@ namespace OpenRa.Game
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Sprite[,] sprites = new Sprite[128, 128];
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bool dirty;
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public bool IsExplored(int2 xy)
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{
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return explored[ xy.X, xy.Y ];
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}
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public void Explore(Actor a)
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{
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foreach (var t in Game.FindTilesInCircle((1f / Game.CellSize * a.CenterLocation).ToInt2(), a.Info.Sight))
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