Harvesters deliver to the correct cell, even if it's blocked.
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@@ -10,10 +10,34 @@ namespace OpenRa.Game.Traits.Activities
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public Activity NextActivity { get; set; }
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bool isDone;
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Actor refinery;
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public DeliverOre( Actor refinery )
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{
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this.refinery = refinery;
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}
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static readonly int2 refineryDeliverOffset = new int2( 1, 2 );
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public void Tick(Actor self, Mobile mobile)
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{
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if (isDone)
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if( self.Location != refinery.Location + refineryDeliverOffset )
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{
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var move = new Move( refinery.Location + refineryDeliverOffset, 0 );
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mobile.InternalSetActivity( move );
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mobile.QueueActivity( this );
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move.Tick( self, mobile );
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return;
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}
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else if( mobile.facing != 64 )
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{
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var turn = new Turn( 64 );
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mobile.InternalSetActivity( turn );
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mobile.QueueActivity( this );
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turn.Tick( self, mobile );
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return;
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}
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else if (isDone)
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{
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var harv = self.traits.Get<Harvester>();
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