git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1953 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
148
OpenRa.Game/Item.cs
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148
OpenRa.Game/Item.cs
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@@ -0,0 +1,148 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Text;
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using OpenRa.FileFormats;
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namespace OpenRa.TechTree
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{
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public class Item
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{
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readonly bool isStructure;
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public bool IsStructure { get { return isStructure; } }
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public Item(string tag, string friendlyName, IniSection section, bool isStructure)
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{
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this.tag = tag;
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this.friendlyName = friendlyName;
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this.isStructure = isStructure;
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owner = ParseOwner(section);
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techLevel = ParseTechLevel(section);
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Tuple<string[], string[]> pre = ParsePrerequisites(section, tag);
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alliedPrerequisites = pre.a;
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sovietPrerequisites = pre.b;
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}
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static int ParseTechLevel(IniSection section)
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{
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return int.Parse(section.GetValue("TechLevel", "-1"));
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}
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static Race ParseOwner(IniSection section)
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{
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if (section.GetValue("DoubleOwned", "No") == "Yes")
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return Race.Allies | Race.Soviet;
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Race race = Race.None;
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string[] frags = section.GetValue("Owner", "").Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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foreach (string s in frags)
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race |= (Race)Enum.Parse(typeof(Race), s, true);
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return race;
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}
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static Tuple<string[],string[]> ParsePrerequisites(IniSection section, string tag)
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{
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List<string> allied = new List<string>(section.GetValue("Prerequisite", "").ToUpper().Split(
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new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries));
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List<string> soviet = new List<string>(allied);
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if (allied.Remove("STEK"))
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allied.Add("ATEK");
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if (soviet.Remove("ATEK"))
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soviet.Add("STEK");
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if (soviet.Remove("TENT"))
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soviet.Add("BARR");
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if (allied.Remove("BARR"))
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allied.Add("TENT");
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if ((tag.Length == 2 && tag[0] == 'E') || tag == "MEDI" || tag == "THF" || tag == "SPY")
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{
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if (!allied.Contains("TENT"))
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allied.Add("TENT");
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if (!soviet.Contains("BARR"))
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soviet.Add("BARR");
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}
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if (tag == "LST")
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{
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if (!soviet.Contains("SPEN"))
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soviet.Add("SPEN");
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if (!allied.Contains("SYRD"))
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allied.Add("SYRD");
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}
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return new Tuple<string[], string[]>(
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allied.ToArray(), soviet.ToArray());
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}
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public readonly string tag, friendlyName;
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readonly int techLevel;
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readonly Race owner;
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readonly string[] alliedPrerequisites, sovietPrerequisites;
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bool ShouldMakeBuildable(IEnumerable<string> buildings, string[] racePrerequisites)
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{
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if (techLevel < 0)
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return false;
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if (racePrerequisites.Length == 0)
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return true;
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List<string> p = new List<string>(racePrerequisites);
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foreach (string b in buildings)
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p.Remove(b);
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return p.Count == 0;
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}
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bool ShouldMakeUnbuildable(IEnumerable<string> buildings, string[] racePrerequisites)
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{
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if (racePrerequisites.Length == 0)
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return false;
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List<string> p = new List<string>(racePrerequisites);
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foreach (string b in buildings)
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p.Remove(b);
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return p.Count == racePrerequisites.Length;
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}
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void CheckForBoth(IEnumerable<string> buildings)
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{
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if (canBuild && (ShouldMakeUnbuildable(buildings, alliedPrerequisites) && ShouldMakeUnbuildable(buildings, sovietPrerequisites)))
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canBuild = false;
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else if (!canBuild && (ShouldMakeBuildable(buildings, alliedPrerequisites) || ShouldMakeBuildable(buildings, sovietPrerequisites)))
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canBuild = true;
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}
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public void CheckPrerequisites(IEnumerable<string> buildings, Race currentRace)
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{
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if (currentRace == Race.None || currentRace == (Race.Allies | Race.Soviet))
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CheckForBoth(buildings);
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else
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{
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string[] racePrerequisites = (currentRace == Race.Allies) ? alliedPrerequisites : sovietPrerequisites;
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if ((canBuild && ShouldMakeUnbuildable(buildings, racePrerequisites)) || !((owner & currentRace) == currentRace))
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canBuild = false;
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else if (!canBuild && ShouldMakeBuildable(buildings, racePrerequisites))
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canBuild = true;
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}
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}
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bool canBuild;
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public bool CanBuild { get { return canBuild; } }
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public string Tooltip { get { return string.Format("{0} ({1})\n{2}", friendlyName, tag, owner); } }
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}
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}
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@@ -71,10 +71,13 @@
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<Compile Include="Building.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="IOrderGenerator.cs" />
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<Compile Include="Item.cs" />
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<Compile Include="Network\Packet.cs" />
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<Compile Include="Player.cs" />
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<Compile Include="PlayerOwned.cs" />
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<Compile Include="Race.cs" />
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<Compile Include="Rules.cs" />
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<Compile Include="SharedResources.cs" />
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<Compile Include="Sheet.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="Network\Network.cs" />
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@@ -99,6 +102,7 @@
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<Compile Include="Sprite.cs" />
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<Compile Include="SpriteRenderer.cs" />
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<Compile Include="SpriteSheetBuilder.cs" />
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<Compile Include="TechTree.cs" />
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<Compile Include="TerrainCosts.cs" />
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<Compile Include="TerrainRenderer.cs" />
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<Compile Include="Tree.cs" />
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@@ -121,10 +125,6 @@
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<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
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<Name>OpenRa.FileFormats</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRa.TechTree\OpenRa.TechTree.csproj">
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<Project>{2BFC3861-E90E-4F77-B254-8FB8285E43AC}</Project>
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<Name>OpenRa.TechTree</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
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14
OpenRa.Game/Race.cs
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14
OpenRa.Game/Race.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenRa.TechTree
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{
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[Flags]
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public enum Race
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{
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None = 0,
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Allies = 1,
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Soviet = 2
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}
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}
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@@ -12,7 +12,7 @@ namespace OpenRa.Game
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static Rules()
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{
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IniFile rulesIni = new IniFile(FileSystem.Open("rules.ini"));
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var rulesIni = SharedResources.Rules;
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foreach (string line in Util.ReadAllLines(FileSystem.Open("units.txt")))
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{
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14
OpenRa.Game/SharedResources.cs
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14
OpenRa.Game/SharedResources.cs
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@@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenRa.FileFormats;
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using IjwFramework.Types;
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namespace OpenRa.Game
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{
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class SharedResources
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{
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static Lazy<IniFile> rules = new Lazy<IniFile>( () => new IniFile( FileSystem.Open( "rules.ini" )));
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public static IniFile Rules { get { return rules.Value; } }
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}
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}
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@@ -13,6 +13,8 @@ namespace OpenRa.Game
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public readonly RectangleF uv;
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public readonly float2 size;
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readonly float2[] uvhax;
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internal Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
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{
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this.bounds = bounds;
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@@ -25,6 +27,14 @@ namespace OpenRa.Game
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(float)(bounds.Width) / sheet.Size.Width,
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(float)(bounds.Height) / sheet.Size.Height);
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uvhax = new float2[]
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{
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MapTextureCoords( new float2(0,0) ),
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MapTextureCoords( new float2(1,0) ),
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MapTextureCoords( new float2(0,1) ),
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MapTextureCoords( new float2(1,1) ),
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};
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this.size = new float2(bounds.Size);
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}
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@@ -35,8 +45,11 @@ namespace OpenRa.Game
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p.Y > 0 ? uv.Bottom : uv.Top);
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}
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public float2 Size { get { return size; } }
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}
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public float2 FastMapTextureCoords(int k)
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{
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return uvhax[k];
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}
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}
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public enum TextureChannel
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{
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110
OpenRa.Game/TechTree.cs
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110
OpenRa.Game/TechTree.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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using OpenRa.FileFormats;
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using OpenRa.Game;
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namespace OpenRa.TechTree
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{
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public class TechTree
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{
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Dictionary<string, Item> objects = new Dictionary<string, Item>();
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public ICollection<string> built = new List<string>();
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Race currentRace = Race.None;
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public Race CurrentRace
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{
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get { return currentRace; }
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set
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{
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currentRace = value;
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CheckAll();
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}
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}
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public TechTree()
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{
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LoadRules();
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CheckAll();
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}
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static IEnumerable<T> Concat<T>(IEnumerable<T> one, IEnumerable<T> two)
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{
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foreach (T t in one)
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yield return t;
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foreach (T t in two)
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yield return t;
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}
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IEnumerable<Tuple<string, string, bool>> Lines(string filename, bool param)
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{
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Regex pattern = new Regex(@"^(\w+),([\w ]+)$");
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foreach (string s in File.ReadAllLines("../../../" + filename))
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{
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Match m = pattern.Match(s);
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if (m == null || !m.Success)
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continue;
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yield return new Tuple<string, string, bool>(
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m.Groups[1].Value, m.Groups[2].Value, param);
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}
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}
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void LoadRules()
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{
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IEnumerable<Tuple<string, string, bool>> definitions = Concat(
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Lines("buildings.txt", true),
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Lines("units.txt", false));
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var rules = SharedResources.Rules;
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foreach (Tuple<string, string, bool> p in definitions)
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objects.Add(p.a, new Item(p.a, p.b, rules.GetSection(p.a), p.c));
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}
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public bool Build(string key, bool force)
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{
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if( string.IsNullOrEmpty( key ) ) return false;
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key = key.ToUpperInvariant();
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Item b = objects[ key ];
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if (!force && !b.CanBuild) return false;
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built.Add(key);
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CheckAll();
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return true;
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}
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public bool Build(string key)
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{
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return Build(key, false);
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}
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public bool Unbuild(string key)
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{
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key = key.ToUpperInvariant();
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Item b = objects[key];
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if (!built.Contains(key)) return false;
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built.Remove(key);
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CheckAll();
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return true;
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}
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void CheckAll()
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{
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foreach (Item unit in objects.Values)
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unit.CheckPrerequisites(built, currentRace);
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}
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public IEnumerable<Item> BuildableItems
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{
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get
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{
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foreach (Item b in objects.Values)
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if (b.CanBuild)
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yield return b;
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}
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}
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}
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}
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@@ -36,7 +36,7 @@ namespace OpenRa.Game
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static TerrainCosts()
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{
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IniFile file = new IniFile(FileSystem.Open("rules.ini"));
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IniFile file = SharedResources.Rules;
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for( int i = 0 ; i < 10 ; i++ )
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{
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@@ -17,17 +17,24 @@ namespace OpenRa.Game
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return new float2(paletteLine / 16.0f, channelSelect[(int)channel]);
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}
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public static Vertex MakeVertex(float2 o, float2 uv, Sprite r, int palette)
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static float2 KLerp(float2 o, float2 d, int k)
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{
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switch (k)
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{
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case 0: return o;
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case 1: return new float2(o.X + d.X, o.Y);
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case 2: return new float2(o.X, o.Y + d.Y);
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case 3: return new float2(o.X + d.X, o.Y + d.Y);
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default: throw new InvalidOperationException();
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}
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}
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static Vertex MakeVertex(float2 o, int k, Sprite r, float2 attrib)
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{
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return new Vertex(
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float2.Lerp( o, o + r.Size, uv ),
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r.MapTextureCoords(uv),
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EncodeVertexAttributes(r.channel, palette));
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}
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static float Lerp(float a, float b, float t)
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{
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return (1 - t) * a + t * b;
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KLerp( o, r.size, k ),
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r.FastMapTextureCoords(k),
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attrib);
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}
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public static string[] ReadAllLines(Stream s)
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@@ -49,28 +56,27 @@ namespace OpenRa.Game
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return result;
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}
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static float2[] uv =
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{
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new float2( 0,0 ),
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new float2( 1,0 ),
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new float2( 0,1 ),
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new float2( 1,1 ),
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};
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public static void CreateQuad(List<Vertex> vertices, List<ushort> indices, float2 o, Sprite r, int palette)
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{
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ushort offset = (ushort)vertices.Count;
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float2 attrib = EncodeVertexAttributes(r.channel, palette);
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foreach( float2 p in uv )
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vertices.Add(Util.MakeVertex(o, p, r, palette));
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Vertex[] v = new Vertex[]
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{
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Util.MakeVertex(o, 0, r, attrib),
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Util.MakeVertex(o, 1, r, attrib),
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Util.MakeVertex(o, 2, r, attrib),
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Util.MakeVertex(o, 3, r, attrib),
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};
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indices.Add(offset);
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indices.Add((ushort)(offset + 1));
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indices.Add((ushort)(offset + 2));
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vertices.AddRange(v);
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indices.Add((ushort)(offset + 1));
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indices.Add((ushort)(offset + 3));
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indices.Add((ushort)(offset + 2));
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ushort[] i = new ushort[]
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{
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offset, (ushort)(offset + 1), (ushort)(offset + 2), (ushort)(offset + 1), (ushort)(offset + 3), (ushort)(offset + 2)
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};
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indices.AddRange(i);
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}
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public static void FastCopyIntoChannel(Sprite dest, byte[] src)
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