Adapt Attack logic to Weapon.TargetActorCenter

This commit is contained in:
reaperrr
2017-06-22 12:39:40 +02:00
committed by Paul Chote
parent edffaa4987
commit 33e8bf9928
9 changed files with 29 additions and 13 deletions

View File

@@ -156,7 +156,6 @@ ARTY:
LocalOffset: 624,0,208
MuzzleSequence: muzzle
AttackFrontal:
AttackTargetCenter: true
WithMuzzleOverlay:
AutoTarget:
InitialStanceAI: Defend
@@ -473,7 +472,6 @@ MSAM:
Weapon: 227mm
LocalOffset: 213,-128,0, 213,128,0
AttackFrontal:
AttackTargetCenter: true
WithSpriteTurret:
AimSequence: aim
SpawnActorOnDeath:

View File

@@ -113,7 +113,6 @@ MSUB:
LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2
AttackFrontal:
AttackTargetCenter: true
SelectionDecorations:
VisualBounds: 44,44
AutoTarget:
@@ -226,7 +225,6 @@ CA:
RecoilRecovery: 34
MuzzleSequence: muzzle
AttackTurreted:
AttackTargetCenter: true
WithMuzzleOverlay:
SelectionDecorations:
VisualBounds: 44,44

View File

@@ -243,7 +243,6 @@ ARTY:
LocalOffset: 624,0,208
MuzzleSequence: muzzle
AttackFrontal:
AttackTargetCenter: true
WithMuzzleOverlay:
Explodes:
Weapon: ArtilleryExplode

View File

@@ -357,7 +357,6 @@ JUGG:
Voice: Attack
Armaments: deployed
RequiresCondition: deployed
AttackTargetCenter: true
Armament@deployed:
Name: deployed
Turret: deployed