Adapt Attack logic to Weapon.TargetActorCenter
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@@ -156,7 +156,6 @@ ARTY:
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LocalOffset: 624,0,208
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackTargetCenter: true
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WithMuzzleOverlay:
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AutoTarget:
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InitialStanceAI: Defend
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@@ -473,7 +472,6 @@ MSAM:
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Weapon: 227mm
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LocalOffset: 213,-128,0, 213,128,0
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AttackFrontal:
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AttackTargetCenter: true
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WithSpriteTurret:
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AimSequence: aim
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SpawnActorOnDeath:
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@@ -113,7 +113,6 @@ MSUB:
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LocalOffset: 0,-171,0, 0,171,0
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FireDelay: 2
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AttackFrontal:
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AttackTargetCenter: true
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SelectionDecorations:
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VisualBounds: 44,44
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AutoTarget:
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@@ -226,7 +225,6 @@ CA:
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RecoilRecovery: 34
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTargetCenter: true
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WithMuzzleOverlay:
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SelectionDecorations:
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VisualBounds: 44,44
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@@ -243,7 +243,6 @@ ARTY:
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LocalOffset: 624,0,208
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackTargetCenter: true
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WithMuzzleOverlay:
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Explodes:
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Weapon: ArtilleryExplode
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@@ -357,7 +357,6 @@ JUGG:
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Voice: Attack
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Armaments: deployed
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RequiresCondition: deployed
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AttackTargetCenter: true
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Armament@deployed:
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Name: deployed
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Turret: deployed
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