Adapt Attack logic to Weapon.TargetActorCenter
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@@ -156,7 +156,6 @@ ARTY:
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LocalOffset: 624,0,208
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackTargetCenter: true
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WithMuzzleOverlay:
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AutoTarget:
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InitialStanceAI: Defend
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@@ -473,7 +472,6 @@ MSAM:
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Weapon: 227mm
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LocalOffset: 213,-128,0, 213,128,0
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AttackFrontal:
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AttackTargetCenter: true
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WithSpriteTurret:
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AimSequence: aim
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SpawnActorOnDeath:
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