Fix viewport-px / world-px confusion in ScreenMap. Fixes #3964.
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@@ -117,7 +117,7 @@ namespace OpenRA.Widgets
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return;
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}
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, Viewport.LastMousePos)
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
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.Where(a => a.TooltipName != null)
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.OrderByDescending(a => a.Info.SelectionPriority())
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.FirstOrDefault();
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