From 33f649e949347ddbf701b470731602826fade8cf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Tue, 26 Jan 2016 23:40:59 +0100 Subject: [PATCH] Grant Tiberium immunity from biolab captures. --- mods/cnc/rules/defaults.yaml | 7 ++++++- mods/cnc/rules/tech.yaml | 1 + 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 35d0e98857..05fcb87a6d 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -208,6 +208,11 @@ CargoType: Infantry HiddenUnderFog: PoisonedByTiberium: + UpgradeTypes: hazmatsuits + UpgradeMaxEnabledLevel: 0 + GlobalUpgradable@BIO: + Upgrades: hazmatsuits + Prerequisites: bio ActorLostNotification: SpawnActorOnDeath: Probability: 10 @@ -227,7 +232,7 @@ DamageCooldown: 125 UpgradeTypes: hospitalheal UpgradeMinEnabledLevel: 1 - GlobalUpgradable: + GlobalUpgradable@HOSPITAL: Upgrades: hospitalheal Prerequisites: hosp DetectCloaked: diff --git a/mods/cnc/rules/tech.yaml b/mods/cnc/rules/tech.yaml index 232a087061..e93ac2f304 100644 --- a/mods/cnc/rules/tech.yaml +++ b/mods/cnc/rules/tech.yaml @@ -55,6 +55,7 @@ BIO: Dimensions: 2,2 Tooltip: Name: Biological Lab + Description: Grants Tiberium immunity to infantry. Exit@1: SpawnOffset: 0,-426,0 ExitCell: 0,-1