migrate all other buildings to DATA.R8 sequences

4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays

no need to render build-top for refineries
This commit is contained in:
Matthias Mailänder
2013-08-11 17:43:06 +02:00
parent 03eaf76cd8
commit 341522232e
11 changed files with 738 additions and 567 deletions

View File

@@ -272,11 +272,6 @@ namespace OpenRA.Utility
offsetX = frame.FrameSize.Width / 2 - frame.Size.Width / 2;
offsetY = frame.FrameSize.Height / 2 - frame.Size.Height / 2;
}
else if (args.Contains("--building"))
{
offsetX = Math.Abs(frame.Offset.X);
offsetY = frame.FrameSize.Height - Math.Abs(frame.Offset.Y);
}
Console.WriteLine("calculated OffsetX: {0}", offsetX);
Console.WriteLine("calculated OffsetY: {0}", offsetY);