migrate all other buildings to DATA.R8 sequences

4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays

no need to render build-top for refineries
This commit is contained in:
Matthias Mailänder
2013-08-11 17:43:06 +02:00
parent 03eaf76cd8
commit 341522232e
11 changed files with 738 additions and 567 deletions

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Utility
Console.WriteLine(" --extract MOD[,MOD]* FILES [--userdir] Extract files from mod packages to the current (or user) directory");
Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--noshadow] [--infrantry] [--vehicle] [--projectile] [--building] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally removing the shadow.");
Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--noshadow] [--infrantry] [--vehicle] [--projectile] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally removing the shadow.");
Console.WriteLine(" --transpose SRCSHP DESTSHP START N M [START N M ...] Transpose the N*M block of frames starting at START.");
Console.WriteLine(" --docs MOD Generate trait documentation in MarkDown format.");
Console.WriteLine(" --map-hash MAPFILE Generate hash of specified oramap file.");