add slot command

This commit is contained in:
Chris Forbes
2010-08-24 16:57:14 +12:00
parent 8ec16fdbbe
commit 3428b3c4c2
3 changed files with 62 additions and 9 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Widgets.Delegates
{
public class LobbyDelegate : IWidgetDelegate
{
Widget Players, LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate;
Widget Players, LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate, EmptySlotTemplateHost;
Dictionary<string, string> CountryNames;
string MapUid;
@@ -41,6 +41,7 @@ namespace OpenRA.Widgets.Delegates
LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
EmptySlotTemplate = Players.GetWidget("TEMPLATE_EMPTY");
EmptySlotTemplateHost = Players.GetWidget("TEMPLATE_EMPTY_HOST");
var mapPreview = lobby.GetWidget<MapPreviewWidget>("LOBBY_MAP_PREVIEW");
mapPreview.Map = () => Map;
@@ -253,12 +254,26 @@ namespace OpenRA.Widgets.Delegates
var c = GetClientInSlot(s);
Widget template;
template = EmptySlotTemplate.Clone(); // FIXME
if (c == null)
{
if (Game.IsHost)
{
template = EmptySlotTemplateHost.Clone();
var name = template.GetWidget<ButtonWidget>("NAME");
name.GetText = () => s.Closed ? "Closed" : "Open";
}
else
{
template = EmptySlotTemplate.Clone();
var name = template.GetWidget<ButtonWidget>("NAME");
name.GetText = () => s.Closed ? "Closed" : "Open";
}
var name = template.GetWidget<LabelWidget>("NAME");
name.GetText = () => s.Bot ?? (s.Closed ? "Closed" : c != null ? c.Name : "Open");
/*if (client.Index == Game.LocalClient.Index && c.State != Session.ClientState.Ready)
var join = template.GetWidget<ButtonWidget>("JOIN");
if (join != null)
join.OnMouseUp = _ => { Game.IssueOrder(Order.Command("slot " + s.Index)); return true; };
}
else if (c.Index == Game.LocalClient.Index && c.State != Session.ClientState.Ready)
{
template = LocalPlayerTemplate.Clone();
var name = template.GetWidget<TextFieldWidget>("NAME");
@@ -339,9 +354,8 @@ namespace OpenRA.Widgets.Delegates
var status = template.GetWidget<CheckboxWidget>("STATUS");
status.Checked = () => c.State == Session.ClientState.Ready;
if (client.Index == Game.LocalClient.Index) status.OnMouseDown = CycleReady;
if (c.Index == Game.LocalClient.Index) status.OnMouseDown = CycleReady;
}
* */
template.Id = "SLOT_{0}".F(s.Index);
template.Parent = Players;