Add IRenderInfantrySequenceModifier
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@@ -241,6 +241,11 @@ namespace OpenRA.Traits
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public interface INotifyIdle { void TickIdle(Actor self); }
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public interface IBlocksBullets { }
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public interface IRenderInfantrySequenceModifier
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{
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bool IsModifyingSequence { get; }
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string SequencePrefix { get; }
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}
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public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
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public interface IRenderShroud { void RenderShroud(WorldRenderer wr, Shroud shroud); }
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