added ISpawnStartingUnits trait; default impl just spawns an MCV
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13
OpenRa.Game/Traits/Player/SpawnDefaultUnits.cs
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13
OpenRa.Game/Traits/Player/SpawnDefaultUnits.cs
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namespace OpenRa.Traits
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{
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class SpawnDefaultUnitsInfo : StatelessTraitInfo<SpawnDefaultUnits> { }
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class SpawnDefaultUnits : ISpawnStartingUnits
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{
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public void SpawnStartingUnits(Player p, int2 sp)
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{
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p.PlayerActor.World.CreateActor("mcv", sp, p);
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}
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}
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}
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