Allow cash ticking sound to overlap
This commit is contained in:
committed by
Matthias Mailänder
parent
fde4f8d0e5
commit
347148e02f
@@ -401,36 +401,49 @@ namespace OpenRA
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if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
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{
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if (currentNotifications.TryGetValue(name, out var currentNotification))
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ISound PlaySound()
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{
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if (!currentNotification.Complete)
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var volume = InternalSoundVolume * volumeModifier * pool.VolumeModifier;
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return soundEngine.Play2D(sounds[name], false, relative, pos, volume, attenuateVolume);
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}
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if (pool.Type == SoundPool.InterruptType.Overlap)
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{
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if (PlaySound() == null)
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return false;
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}
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else if (voicedActor == null)
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{
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if (currentNotifications.TryGetValue(name, out var currentNotification) && !currentNotification.Complete)
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{
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if (pool.AllowInterrupt)
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if (pool.Type == SoundPool.InterruptType.Interrupt)
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soundEngine.StopSound(currentNotification);
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else
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else if (pool.Type == SoundPool.InterruptType.DoNotPlay)
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return false;
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}
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}
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else if (currentSounds.TryGetValue(actorId, out var currentSound))
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{
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if (!currentSound.Complete)
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{
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if (pool.AllowInterrupt)
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soundEngine.StopSound(currentSound);
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else
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return false;
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}
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}
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var volume = InternalSoundVolume * volumeModifier * pool.VolumeModifier;
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var sound = soundEngine.Play2D(sounds[name], false, relative, pos, volume, attenuateVolume);
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if (sound == null)
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return false;
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if (voicedActor != null)
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currentSounds[actorId] = sound;
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var sound = PlaySound();
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if (sound == null)
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return false;
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else
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currentNotifications[name] = sound;
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}
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else
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currentNotifications[name] = sound;
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{
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if (currentSounds.TryGetValue(actorId, out var currentSound) && !currentSound.Complete)
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{
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if (pool.Type == SoundPool.InterruptType.Interrupt)
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soundEngine.StopSound(currentSound);
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else if (pool.Type == SoundPool.InterruptType.DoNotPlay)
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return false;
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}
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var sound = PlaySound();
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if (sound == null)
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return false;
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else
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currentSounds[actorId] = sound;
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}
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}
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return true;
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