From 348249119a910e16a5781fc4fae2e89308ca8e28 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Mon, 12 Sep 2016 23:21:29 +0200 Subject: [PATCH] Play all IonCannonPower launch sounds using the new helper method --- OpenRA.Mods.Cnc/Traits/SupportPowers/IonCannonPower.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Cnc/Traits/SupportPowers/IonCannonPower.cs b/OpenRA.Mods.Cnc/Traits/SupportPowers/IonCannonPower.cs index cfc70ffebe..ebdd6a346d 100644 --- a/OpenRA.Mods.Cnc/Traits/SupportPowers/IonCannonPower.cs +++ b/OpenRA.Mods.Cnc/Traits/SupportPowers/IonCannonPower.cs @@ -66,7 +66,7 @@ namespace OpenRA.Mods.Cnc.Traits self.World.AddFrameEndTask(w => { - Game.Sound.Play(Info.LaunchSound); + PlayLaunchSounds(); Game.Sound.Play(info.OnFireSound, self.World.Map.CenterOfCell(order.TargetLocation)); w.Add(new IonCannon(self.Owner, info.WeaponInfo, w, self.CenterPosition, order.TargetLocation, info.Effect, info.EffectSequence, info.EffectPalette, info.WeaponDelay));