Restore NukePower support for proxy actors.
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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class NukePowerInfo : SupportPowerInfo, IRulesetLoaded, Requires<BodyOrientationInfo>
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class NukePowerInfo : SupportPowerInfo
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{
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{
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[WeaponReference]
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[WeaponReference]
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[FieldLoader.Require]
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[FieldLoader.Require]
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@@ -124,15 +124,20 @@ namespace OpenRA.Mods.Common.Traits
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class NukePower : SupportPower
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class NukePower : SupportPower
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{
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{
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readonly NukePowerInfo info;
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readonly NukePowerInfo info;
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readonly BodyOrientation body;
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BodyOrientation body;
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public NukePower(Actor self, NukePowerInfo info)
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public NukePower(Actor self, NukePowerInfo info)
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: base(self, info)
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: base(self, info)
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{
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{
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body = self.Trait<BodyOrientation>();
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this.info = info;
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this.info = info;
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}
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}
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protected override void Created(Actor self)
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{
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body = self.TraitOrDefault<BodyOrientation>();
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base.Created(self);
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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{
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base.Activate(self, order, manager);
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base.Activate(self, order, manager);
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@@ -147,10 +152,13 @@ namespace OpenRA.Mods.Common.Traits
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launchpad.Launching(self);
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launchpad.Launching(self);
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var palette = info.IsPlayerPalette ? info.MissilePalette + self.Owner.InternalName : info.MissilePalette;
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var palette = info.IsPlayerPalette ? info.MissilePalette + self.Owner.InternalName : info.MissilePalette;
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var skipAscent = info.SkipAscent || body == null;
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var launchPos = skipAscent ? WPos.Zero : self.CenterPosition + body.LocalToWorld(info.SpawnOffset);
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var missile = new NukeLaunch(self.Owner, info.MissileWeapon, info.WeaponInfo, palette, info.MissileUp, info.MissileDown,
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var missile = new NukeLaunch(self.Owner, info.MissileWeapon, info.WeaponInfo, palette, info.MissileUp, info.MissileDown,
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self.CenterPosition + body.LocalToWorld(info.SpawnOffset),
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launchPos,
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targetPosition, info.DetonationAltitude, info.RemoveMissileOnDetonation,
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targetPosition, info.DetonationAltitude, info.RemoveMissileOnDetonation,
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info.FlightVelocity, info.MissileDelay, info.FlightDelay, info.SkipAscent,
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info.FlightVelocity, info.MissileDelay, info.FlightDelay, skipAscent,
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info.FlashType,
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info.FlashType,
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info.TrailImage, info.TrailSequences, info.TrailPalette, info.TrailUsePlayerPalette, info.TrailDelay, info.TrailInterval);
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info.TrailImage, info.TrailSequences, info.TrailPalette, info.TrailUsePlayerPalette, info.TrailDelay, info.TrailInterval);
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