replace PlayMusicOnMapLoad trait with Lua Media.PlayMusic method
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@@ -416,7 +416,6 @@
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<Compile Include="Traits\World\PathfinderDebugOverlay.cs" />
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<Compile Include="Traits\World\PathSearch.cs" />
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<Compile Include="Traits\World\PlayerPaletteFromCurrentTileset.cs" />
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<Compile Include="Traits\World\PlayMusicOnMapLoad.cs" />
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<Compile Include="Traits\World\RadarPings.cs" />
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<Compile Include="Traits\World\ResourceClaim.cs" />
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<Compile Include="Traits\World\ResourceClaimLayer.cs" />
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@@ -10,8 +10,11 @@
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using System;
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using System.Drawing;
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using System.Linq;
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using Eluant;
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using OpenRA.GameRules;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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@@ -49,7 +52,7 @@ namespace OpenRA.Mods.Common.Scripting
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try
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{
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using (f)
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f.Call();
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f.Call().Dispose();
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}
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catch (LuaException e)
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{
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@@ -63,6 +66,46 @@ namespace OpenRA.Mods.Common.Scripting
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Media.PlayFMVFullscreen(world, movie, onComplete);
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}
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MusicInfo previousMusic;
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[Desc("Play track defined in music.yaml or keep it empty for a random song.")]
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public void PlayMusic(string track = null, LuaFunction func = null)
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{
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if (!Game.Settings.Sound.MapMusic)
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return;
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var music = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
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if (!music.Any())
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return;
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var musicInfo = !string.IsNullOrEmpty(track) ? world.Map.Rules.Music[track]
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: Game.Settings.Sound.Repeat && previousMusic != null ? previousMusic
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: Game.Settings.Sound.Shuffle ? music.Random(Game.CosmeticRandom)
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: previousMusic == null ? music.First()
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: music.SkipWhile(s => s != previousMusic).Skip(1).First();
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if (func != null)
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{
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var f = func.CopyReference() as LuaFunction;
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onComplete = () =>
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{
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try
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{
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using (f)
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f.Call().Dispose();
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}
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catch (LuaException e)
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{
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Context.FatalError(e.Message);
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}
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};
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}
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else
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onComplete = () => { };
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Sound.PlayMusicThen(musicInfo, onComplete);
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previousMusic = Sound.CurrentMusic;
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}
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[Desc("Display a text message to the player.")]
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public void DisplayMessage(string text, string prefix = "Mission") // TODO: expose HSLColor to Lua and add as parameter
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{
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Scripting
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try
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{
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using (f)
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f.Call();
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f.Call().Dispose();
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}
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catch (Exception e)
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{
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@@ -1,50 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class PlayMusicOnMapLoadInfo : ITraitInfo
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{
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public readonly string Music = null;
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public readonly bool Loop = false;
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public object Create(ActorInitializer init) { return new PlayMusicOnMapLoad(init.World, this); }
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}
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class PlayMusicOnMapLoad : IWorldLoaded
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{
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readonly PlayMusicOnMapLoadInfo info;
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readonly World world;
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public PlayMusicOnMapLoad(World world, PlayMusicOnMapLoadInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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PlayMusic();
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}
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void PlayMusic()
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{
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var onComplete = info.Loop ? (Action)PlayMusic : () => { };
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if (Game.Settings.Sound.MapMusic &&
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world.Map.Rules.Music.ContainsKey(info.Music))
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Sound.PlayMusicThen(world.Map.Rules.Music[info.Music], onComplete);
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}
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}
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}
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