replace PlayMusicOnMapLoad trait with Lua Media.PlayMusic method

This commit is contained in:
Matthias Mailänder
2014-11-01 19:11:39 +01:00
parent 98fd875a43
commit 3489794713
8 changed files with 58 additions and 60 deletions

View File

@@ -1,50 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class PlayMusicOnMapLoadInfo : ITraitInfo
{
public readonly string Music = null;
public readonly bool Loop = false;
public object Create(ActorInitializer init) { return new PlayMusicOnMapLoad(init.World, this); }
}
class PlayMusicOnMapLoad : IWorldLoaded
{
readonly PlayMusicOnMapLoadInfo info;
readonly World world;
public PlayMusicOnMapLoad(World world, PlayMusicOnMapLoadInfo info)
{
this.world = world;
this.info = info;
}
public void WorldLoaded(World world, WorldRenderer wr)
{
PlayMusic();
}
void PlayMusic()
{
var onComplete = info.Loop ? (Action)PlayMusic : () => { };
if (Game.Settings.Sound.MapMusic &&
world.Map.Rules.Music.ContainsKey(info.Music))
Sound.PlayMusicThen(world.Map.Rules.Music[info.Music], onComplete);
}
}
}