From a624afe739dfb9eef559fb6feb33bd6617364337 Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 26 Apr 2014 09:19:09 -0700 Subject: [PATCH 1/2] Make Wall its own TargetType Going to make some units (machineguns, etc.) unable to fire at walls. --- mods/cnc/rules/defaults.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 90a88b7db6..8808f4b54b 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -439,7 +439,7 @@ Adjacent: 7 TerrainTypes: Clear,Road TargetableBuilding: - TargetTypes: Ground + TargetTypes: Ground, Wall Wall: CrushClasses: wall CrushSound: sandbag2.aud From 5867bb3985688438ddaee00ac4c255904675c149 Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 26 Apr 2014 09:25:47 -0700 Subject: [PATCH 2/2] Certain units can no longer target walls Units which cannot target walls (sandbags, chain-link fence or concrete) any longer: Minigunner Flamethrower Hum-vee/Nod Buggy Flame Tank (can still run over sand bags and chain-link fences) Civilian [sniper--already so] --- mods/cnc/weapons.yaml | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 8d86bc4d71..6de3ee0674 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -202,6 +202,7 @@ HeliAAGun: Pistol: ROF: 7 Range: 3c0 + InvalidTargets: Wall Report: GUN18.AUD Projectile: Bullet Speed: 1c682 @@ -219,6 +220,7 @@ Pistol: M16: ROF: 20 Range: 4c0 + InvalidTargets: Wall Report: MGUN2.AUD Projectile: Bullet Speed: 1c682 @@ -358,6 +360,7 @@ OrcaAAMissiles: Flamethrower: ROF: 55 Range: 2c512 + InvalidTargets: Wall Report: FLAMER2.AUD Projectile: Bullet Speed: 1c682 @@ -377,6 +380,7 @@ Flamethrower: BigFlamer: ROF: 50 Range: 3c512 + InvalidTargets: Wall Report: FLAMER2.AUD Projectile: Bullet Speed: 341 @@ -664,6 +668,7 @@ ArtilleryShell: MachineGun: ROF: 20 Burst: 4 + InvalidTargets: Wall Range: 4c0 Report: MGUN11.AUD Projectile: Bullet